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This is an adaptation of the compiled posts made by Tom Hughes, a MoO3 game designer, explaining the logic and functioning of the MoO3 economic and DEA system. The mining, bioharvest, and industrial DEA discussions have been completed, but the remaining DEAs are yet to be fleshed out. DEAs:DEAs, or Dominant Economic Activities, let you determine the economic zoning of the planet. Each region of the planet can support 2 DEAs and one spaceport DEA. Your planetary viceroy will automatically create new DEAs, as needed, based on the development policies that you have established. But you can also set up your own, if you want. Several factors apply to all DEAs: CommoditiesThere are two basic resources from which everything else comes, they are minerals and food.
Production CapabilityThe ability to produce is defined by the Industry and the Test Tube ratings. Both measure the operating capability of the planet - actual production requires the investment of cash (AUs), supply of resources (Commodities) and availability of manpower (Population) to fuel this capability.
Antaran Units (AUs)Actual financial means
Actual ProductionActual Research Points or Production Points produced has nothing to do with the planet's infrastructure - instead, it relies on how much money you put into funding that infrastructure (factories won't produce anything if they don't have the funding to supply commodities and labor). Production Points (PPs) and Research Points (RPs) are used as the cost of any construction or research project. The number of AUs needed to create one PP or one RP depends on the industry and test tube base of the planet and your industry and test tube efficiency. Production Points - The cost of an industrial project.
The Base cost of creating production points (PPs) is 1 AU per PP The final cost of creating Production Points (PPs) equals the base cost up to the colony's industry and doubles each time that base multiplier is reached. The industry is being overdriven and is therefore less efficient
This is all complicated by the effects of pollution and the fact that pollution cleanup is calculated into the cost of producing PP - you can actually spend more and produce less thanks to the increased pollution cleanup costs. Research Points - The cost of research and development.
The Base cost of creating research points (RPs) is 1 AU per RP The final cost of creating Production Points (RPs) equals the base cost up to the colony's test tubes and doubles each time that base multiplier is reached. The research facilities are being overdriven and is therefore less efficient. Terminology Recap:
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Concept art, screen shots, game graphics, information and other assets are provided courtesy of the games' respective developers. No company has reviewed or approved any content on this site except where noted.
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