
General DEA Data
DEAs, or Dominant
Economic Activities, let you determine the economic zoning of the planet.
Each region of the planet can support 2 DEAs and one spaceport DEA. Your
planetary viceroy will automatically create new DEAs, as needed, based on
the development policies that you have established. But you can also set up
your own, if you want. Several factors apply to all DEAs:
Capacity:
Think of capacity as
representing the size of the facilities: warehouses, factories, and so on. All
DEAs start with a Capacity of 1. This will increase as your planetary
viceroy builds new capacity-enhancing buildings in that DEA.
Efficiency:
Population Requirements:
DEAs require population
to run. The amount depends on the type of DEA (which have one of three levels of pop requirements:
high - 1 pop required, med - 0.66 Pop required, and low - 0.33 pop required) and the number of
capacity-enhancing buildings it contains. Efficiency-enhancing buildings do
not require population -- they just make the existing facilities more
productive.
If you don't have enough
population on a planet to completely fill all DEA requirements, then all
DEAs will produce proportionally less in direct relation to the percentage
shortfall. If you have half the number of population points you need to run
the planet, each DEA on that planet will be producing at half its normal
output.
You can see if you have
enough population on a planet by going to the Planet Screen and looking at
the DEA Productivity from Population number. If it's less than 100%, you
don't have enough population. If it's more than 100%, either you have extra
population or you're getting benefits from efficiency-enhancing
technologies.
If you have extra
population, they're essentially placed into "supporting" roles within your
industrial base, though there's a diminishing return as the excess
increases. You can only have so many personal attendants, after all.
A NOTE ABOUT FLUS:
Robots do not
necessarily go onto the planet that built them. They belong to the empire as
a whole, and are therefore more like ships than like DEAs.
When you build a robot,
it goes to the empire to distribute. To find them on a planet, look in the
Demographics tab. They show up as a count of robotic workers. Also, the
robots wear out after a while. Therefore, that count can and will go down
over time.
This is true of all
types except Economic FLUs, which stay in the empire and generate money. The
amount of money can be found in the Empire's Finance->Ledger panel.
Cost Basis:
There are three cost basis for DEAs: high - 150 AU, med - 100 AU,
and low - 50 AU.
Efficiency Modifiers:
Efficiency determines DEA productivity. These modifiers are those
that effect all DEAs on the planet:
Infrastructure*Gravity*Leaders*Government
type*Morale*Pollution*Specials*Moon mod*
DEA productivity from population
Infrastructure
Enhancements to the basic infrastructure of the planet.
Gravity
he further
the planet's gravity is from the perfect zone for the race inhabiting it,
the worse the effect on production.
Leaders
Effects shown
in the Leader bio.
Government Type
Various effects for each type of government:
Gov series
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Gov type
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ABSOLUTIST
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Despotism
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0.8
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1.0
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1.2
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0.95
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Monarchy
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0.8
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1.0
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1.3
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0.9
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Oligarchy
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0.9
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0.9
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1.0
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1.2
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Const. Monarchy
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1.0
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1.0
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1.0
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1.0
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REPRESENTATIVE
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Corporate
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1.2
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1.2
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1.1
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1.05
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Democracy
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1.15
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1.1
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1.1
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1.05
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Parliamentary
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1.0
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1.2
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1.3
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1.05
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Republicanism
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1.0
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1.2
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1.2
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1.05
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COLLECTIVIST
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Hive
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1.15
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1.2
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1.1
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1.05
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Unification
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1.1
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1.15
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1.05
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1.2
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Morale
Unrest and rebellion severely effect economic production.
Pollution
High Pollution levels reduce overall economic production.
DEA productivity from population
That number is shown on the planet screen and represents the multiplier used
to increase the efficiency of all DEAs on the planet.
Moon mod
Several key attributes are modified by the presence of moons. First,
they offer more living space. The additional living space on moons that are
suitable for your race is added to the total for the planet. Larger
populations increase the efficiency of manufacturing and bioharvesting
anywhere on the planet. In addition:
Mineral Efficiency If the moons
have better minerals than the planet, it is assumed that mines will be
placed there instead. The bonus is based on how much better they are,
adjusted for the moon’s gravity.
Moon Bioharvest Efficiency If the moons
have better food production regions than the planet, it is assumed that
bioharvesting DEAs will be placed there instead. The bonus is based on how
much better they are, adjusted for the moon’s gravity.
These factors are incorporated into the statistics shown
for the planet on the System screen and Planet screen.
Specials
These wildcards can have any number of effects on DEAs.
ABANDONED COLONY - At one time, this was the site of a
colony that belonged to your race. It is still habitable, though there
is no sign of what happened to the previous colonists.
- Increases Recreation DEA Efficiency by 10%
ELECTRICAL ACTIVITY - The high amount of electrical
activity on this planet requires many additional safeguards for any
industry to take place here. As a result, most buildings are more
expensive here.
- Decreases Mine DEA Efficiency by 15%
- Decreases Bioharvest DEA Efficiency by 10%
- Decreases Military DEA Efficiency by 20%
- Decreases Spaceport DEA Efficiency by 35%
HOSTILE
MICROBES - A region of this planet is infested with
hostile microbes. The microbes severely limit population growth. Safety
precautions and filters make all building more expensive here.
- Decreases Manufacturing DEA Efficiency by 15%
- Decreases Research DEA Efficiency by 55%
- Decreases Population Growth Rate by 67%
- Decreases Military DEA Efficiency by 25%
- Decreases Recreation DEA Efficiency by 90%
HOSTILE
INSECT LIFE - A region of this planet is infested with
hostile insects. These insects severely limit population growth. Safety
precautions and filters make all building more expensive here.
- Increases Manufacturing DEA Efficiency by between 10% and 70%
- Increases Mine DEA Efficiency by between 10% and 70%
- Decreases Bioharvest DEA Efficiency by 40%
- Decreases Research DEA Efficiency by 10%
- Decreases Recreation DEA Efficiency by 60%
- Decreases Population Growth Rate by 40%
HOSTILE
ANIMAL LIFE - A region of this planet is infested with
small hostile animals. These animals are predatory in nature and reduce
population growth somewhat.
- Decreases Recreation DEA Efficiency by 30%
- Decreases Bioharvest DEA Efficiency by 10%
LARGE
HOSTILE ANIMALS - A region of this planet is infested with
large hostile animals. These animals are predatory in nature and reduce
population growth somewhat.
- Decreases Bioharvest DEA Efficiency by 15%
HUGE
HOSTILE ANIMALS - A region of this planet is infested with
huge hostile animals. These animals are predatory in nature and reduce
population growth somewhat.
- Decreases Bioharvest DEA Efficiency by 20%
- Increases Recreation DEA Efficiency by 15%
HOSTILE
FLORA - A region of this planet is covered with hostile
plant life. These plants grow wildly and are deleterious to all known
life forms. Population growth rate as well as industry and research are
negatively affected by this.
- Decreases Bioharvest DEA Efficiency by 30%
- Decreases Manufacturing DEA Efficiency by 10%
- Decreases Research DEA Efficiency by 15%
- Decreases Recreation DEA Efficiency by 15%
- Decreases Population Growth Rate by 15%
HOSTILE
MINERAL DEPOSITS - A region of this planet is covered with
a highly toxic chemical deposit. Until cleaned up, this will greatly
reduce Industry, research and population grown in this region.
- Decreases Mine DEA Efficiency by 40%
- Decreases Manufacturing DEA Efficiency by 25%
- Decreases Research DEA Efficiency by 20%
NATURAL
WELLS - Natural wellsprings exist in abundance on this
planet, raising the morale of the populace. In addition, the planet is
easier to Terraform then would otherwise be the case.
- Increases Recreation DEA Efficiency by 10%
THRIVING
ECOSYSTEM - The abundance of flora and fauna on this
planet has resulted in a veritable cornucopia effect. Bioharvesting in
this region is greatly improved.
- Increases Bioharvest DEA Capacity by 1
NATURAL
WONDERS - A series of natural formations exist in this
region. Colonists here tend to be happier as a result.
- Increases Recreation DEA Efficiency by 1
PHARMACOPOEIA - This region has an unusual amount of rare
plants useful in various medical treatments. As a result, population
tends to be healthier and more productive here, as well as simply living
longer.
- Increases Bioharvest DEA Capacity by 0.5
- Increases Research DEA Efficiency by 45%
- Increases Spaceport DEA Efficiency by 10%
RARE
ANIMALS - A wide array of rare and unusual animals can be
found in this region, increasing research efficiency. Trade revenue is
increased as well.
- Increases Spaceport DEA Efficiency by 25%
- Increases Research DEA Efficiency by 35%
- Increases Recreation DEA Efficiency by 10%
RARE
FUELS - Rare fuel types can be found in this region,
increasing research efficiency. Trade revenue is increased as well.
- Increases Spaceport DEA Efficiency by 35%
- Increases Research DEA Efficiency by 30%
RARE
GEMS - Several rare and very pure crystals can be found in
this region, making it ideal for research. Trade revenue is increased as
well.
- Increases Spaceport DEA Efficiency by 65%
- Increases Research DEA Efficiency by 5%
RARE
METALS - Several sources of extremely rare metals can be
found in this region, which makes research more efficient. Trade revenue
is increased as well.
- Increases Spaceport DEA Efficiency by 20%
- Increases Research DEA Efficiency by 20%
RARE
PETROCHEMICALS - Rare fuel types can be found in this
region, increasing research efficiency. Trade revenue is increased as
well.
- Increases Spaceport DEA Efficiency by 40%
- Decreases Bioharvest DEA Efficiency by 1
- Increases Manufacturing DEA Efficiency by 20%
- Increases Research DEA Efficiency by 10%
RARE
PLANTS - Rare plants types can be found in this region,
increasing research efficiency. Trade revenue is increased as well.
- Increases Spaceport DEA Efficiency by 30%
- Increases Manufacturing DEA Efficiency by 10%
- Increases Research DEA Efficiency by 40%
RARE
RADIOACTIVES - Rare radioactives types can be found in
this region, increasing research efficiency. Trade revenue is increased
as well.
- Increases Spaceport DEA Efficiency by 30%
- Decreases Bioharvest DEA Efficiency by 1
- Increases Research DEA Efficiency by 30%
- Increases Manufacturing DEA Efficiency by 25%
ARCHEOLOGICAL RUINS - This region holds the ruins of an
ancient city constructed by one of the following Races; Gnolam, Elerian,
Mrrshan, Bulrathi or Darlok.
- Increases Current Research Efficiency by 5
ECCENTRIC ORBIT
- This planet has an extremely elliptical
orbit, giving the planet an exceptionally large seasonal disparity. As a
result, it costs considerably more to Terraform the planet and
Bioharvesting is difficult in the extreme.
- Decreases Bioharvest DEA Efficiency by 75%
ENTRAPPING ECOSYSTEM
- Visitors to this planet must take
extreme precautions against the environment, not because it is toxic,
but due to retro-virii that force the body to become dependant on
substances only found on this planet. This greatly reduces Trade.
- Decreases Government DEA Efficiency by 15%
- Decreases Recreation DEA Efficiency by 95%
- Decreases Spaceport DEA Efficiency by 90%
ERRATIC
WEATHER - The highly erratic weather patterns on this
planet make Bioharvesting particularly difficult.
- Decreases Bioharvest DEA Efficiency by between 75% and 25%
GEOMAGNETIC FIELDS - This planet has very strong magnetic
fields. These fields interfere with research and manufacturing, reducing
both considerably.
- Decreases Manufacturing DEA Efficiency by 20%
- Decreases Research DEA Efficiency by 50%
- Decreases Military DEA Efficiency by 15%
GLOBAL
STORMS - Huge, powerful storms rage across this planet
constantly. Costs for building and maintaining structures here are
greatly increased while Bioharvesting is greatly reduced.
- Decreases Bioharvest DEA Efficiency by 50%
STRATOSPHERE RING - This planet has large rings around its
equator. The rings reduce Bioharvest slightly, but the rings are an
excellent tourist attraction and offer some research benefits as well.
- Increases Bioharvest DEA Capacity by 0.75
- Decreases Research DEA Efficiency by 50%
- Increases Recreation DEA Efficiency by 15%
HOSTILE
GASES - The atmosphere of this planet has significant
amounts of toxins. This reduces the efficiency of almost all aspects of
life here.
- Decreases Manufacturing DEA Efficiency by 10%
- Decreases Research DEA Efficiency by 10%
- Decreases Population Growth Rate by 30%
- Decreases Military DEA Efficiency by 5%
SENTIENT
PLANET - The life forms on this planet all share a
collective mind and greatly resent outside life forms. This reduces
morale and governing efficiency dramatically.
- Decreases Government DEA Efficiency by 20%
- Decreases Recreation DEA Efficiency by 75%
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