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Econ 101 Bioharvest DEAs Industry DEAs Mining DEAs Incomplete

General DEA Data

DEAs, or Dominant Economic Activities, let you determine the economic zoning of the planet. Each region of the planet can support 2 DEAs and one spaceport DEA. Your planetary viceroy will automatically create new DEAs, as needed, based on the development policies that you have established. But you can also set up your own, if you want. Several factors apply to all DEAs:

Capacity:

Think of capacity as representing the size of the facilities: warehouses, factories, and so on.  All DEAs start with a Capacity of 1. This will increase as your planetary viceroy builds new capacity-enhancing buildings in that DEA.

Efficiency:

 

Population Requirements:

DEAs require population to run. The amount depends on the type of DEA (which have one of three levels of pop requirements: high - 1 pop required, med - 0.66 Pop required, and low - 0.33 pop required) and the number of capacity-enhancing buildings it contains. Efficiency-enhancing buildings do not require population -- they just make the existing facilities more productive.

If you don't have enough population on a planet to completely fill all DEA requirements, then all DEAs will produce proportionally less in direct relation to the percentage shortfall. If you have half the number of population points you need to run the planet, each DEA on that planet will be producing at half its normal output.

You can see if you have enough population on a planet by going to the Planet Screen and looking at the DEA Productivity from Population number. If it's less than 100%, you don't have enough population. If it's more than 100%, either you have extra population or you're getting benefits from efficiency-enhancing technologies.

If you have extra population, they're essentially placed into "supporting" roles within your industrial base, though there's a diminishing return as the excess increases. You can only have so many personal attendants, after all.

A NOTE ABOUT FLUS:

Robots do not necessarily go onto the planet that built them. They belong to the empire as a whole, and are therefore more like ships than like DEAs.

When you build a robot, it goes to the empire to distribute. To find them on a planet, look in the Demographics tab. They show up as a count of robotic workers. Also, the robots wear out after a while. Therefore, that count can and will go down over time.

This is true of all types except Economic FLUs, which stay in the empire and generate money. The amount of money can be found in the Empire's Finance->Ledger panel.

 

Cost Basis:  

There are three cost basis for DEAs: high - 150 AU,  med - 100 AU, and low - 50 AU.

 

Efficiency Modifiers:

Efficiency determines DEA productivity.  These modifiers are those that effect all DEAs on the planet:

Infrastructure*Gravity*Leaders*Government type*Morale*Pollution*Specials*Moon mod* DEA productivity from population

Infrastructure

Enhancements to the basic infrastructure of the planet.

Gravity

he further the planet's gravity is from the perfect zone for the race inhabiting it, the worse the effect on production.

Leaders

Effects shown in the Leader bio.

Government Type

Various effects for each type of government:

Gov series

Gov type

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ABSOLUTIST

Despotism

0.8

1.0

1.2

0.95

 

Monarchy

0.8

1.0

1.3

0.9

 

Oligarchy

0.9

0.9

1.0

1.2

 

Const. Monarchy

1.0

1.0

1.0

1.0

REPRESENTATIVE

Corporate

1.2

1.2

1.1

1.05

 

Democracy

1.15

1.1

1.1

1.05

 

Parliamentary

1.0

1.2

1.3

1.05

 

Republicanism

1.0

1.2

1.2

1.05

COLLECTIVIST

 Hive

1.15

1.2

1.1

1.05

 

Unification

1.1

1.15

1.05

1.2

Morale

Unrest and rebellion severely effect economic production.

Pollution

High Pollution levels reduce overall economic production.

DEA productivity from population

That number is shown on the planet screen and represents the multiplier used to increase the efficiency of all DEAs on the planet.

Moon mod

Several key attributes are modified by the presence of moons.  First, they offer more living space. The additional living space on moons that are suitable for your race is added to the total for the planet. Larger populations increase the efficiency of manufacturing and bioharvesting anywhere on the planet. In addition:

Mineral Efficiency If the moons have better minerals than the planet, it is assumed that mines will be placed there instead. The bonus is based on how much better they are, adjusted for the moon’s gravity.

Moon Bioharvest Efficiency If the moons have better food production regions than the planet, it is assumed that bioharvesting DEAs will be placed there instead. The bonus is based on how much better they are, adjusted for the moon’s gravity.

These factors are incorporated into the statistics shown for the planet on the System screen and Planet screen.

Specials

These wildcards can have any number of effects on DEAs.

ABANDONED COLONY - At one time, this was the site of a colony that belonged to your race. It is still habitable, though there is no sign of what happened to the previous colonists.

  • Increases Recreation DEA Efficiency by 10%

ELECTRICAL ACTIVITY - The high amount of electrical activity on this planet requires many additional safeguards for any industry to take place here. As a result, most buildings are more expensive here.

  • Decreases Mine DEA Efficiency by 15%
  • Decreases Bioharvest DEA Efficiency by 10%
  • Decreases Military DEA Efficiency by 20%
  • Decreases Spaceport DEA Efficiency by 35%

HOSTILE MICROBES - A region of this planet is infested with hostile microbes. The microbes severely limit population growth. Safety precautions and filters make all building more expensive here.

  • Decreases Manufacturing DEA Efficiency by 15%
  • Decreases Research DEA Efficiency by 55%
  • Decreases Population Growth Rate by 67%
  • Decreases Military DEA Efficiency by 25%
  • Decreases Recreation DEA Efficiency by 90%

HOSTILE INSECT LIFE - A region of this planet is infested with hostile insects. These insects severely limit population growth. Safety precautions and filters make all building more expensive here.

  • Increases Manufacturing DEA Efficiency by between 10% and 70%
  • Increases Mine DEA Efficiency by between 10% and 70%
  • Decreases Bioharvest DEA Efficiency by 40%
  • Decreases Research DEA Efficiency by 10%
  • Decreases Recreation DEA Efficiency by 60%
  • Decreases Population Growth Rate by 40%

HOSTILE ANIMAL LIFE - A region of this planet is infested with small hostile animals. These animals are predatory in nature and reduce population growth somewhat.

  • Decreases Recreation DEA Efficiency by 30%
  • Decreases Bioharvest DEA Efficiency by 10%

LARGE HOSTILE ANIMALS - A region of this planet is infested with large hostile animals. These animals are predatory in nature and reduce population growth somewhat.

  • Decreases Bioharvest DEA Efficiency by 15%

HUGE HOSTILE ANIMALS - A region of this planet is infested with huge hostile animals. These animals are predatory in nature and reduce population growth somewhat.

  • Decreases Bioharvest DEA Efficiency by 20%
  • Increases Recreation DEA Efficiency by 15%

HOSTILE FLORA - A region of this planet is covered with hostile plant life. These plants grow wildly and are deleterious to all known life forms. Population growth rate as well as industry and research are negatively affected by this.

  • Decreases Bioharvest DEA Efficiency by 30%
  • Decreases Manufacturing DEA Efficiency by 10%
  • Decreases Research DEA Efficiency by 15%
  • Decreases Recreation DEA Efficiency by 15%
  • Decreases Population Growth Rate by 15%

HOSTILE MINERAL DEPOSITS - A region of this planet is covered with a highly toxic chemical deposit. Until cleaned up, this will greatly reduce Industry, research and population grown in this region.

  • Decreases Mine DEA Efficiency by 40%
  • Decreases Manufacturing DEA Efficiency by 25%
  • Decreases Research DEA Efficiency by 20%

NATURAL WELLS - Natural wellsprings exist in abundance on this planet, raising the morale of the populace. In addition, the planet is easier to Terraform then would otherwise be the case.

  • Increases Recreation DEA Efficiency by 10%

THRIVING ECOSYSTEM - The abundance of flora and fauna on this planet has resulted in a veritable cornucopia effect. Bioharvesting in this region is greatly improved.

  • Increases Bioharvest DEA Capacity by 1

NATURAL WONDERS - A series of natural formations exist in this region. Colonists here tend to be happier as a result.

  • Increases Recreation DEA Efficiency by 1

PHARMACOPOEIA - This region has an unusual amount of rare plants useful in various medical treatments. As a result, population tends to be healthier and more productive here, as well as simply living longer.

  • Increases Bioharvest DEA Capacity by 0.5
  • Increases Research DEA Efficiency by 45%
  • Increases Spaceport DEA Efficiency by 10%

RARE ANIMALS - A wide array of rare and unusual animals can be found in this region, increasing research efficiency. Trade revenue is increased as well.

  • Increases Spaceport DEA Efficiency by 25%
  • Increases Research DEA Efficiency by 35%
  • Increases Recreation DEA Efficiency by 10%

RARE FUELS - Rare fuel types can be found in this region, increasing research efficiency. Trade revenue is increased as well.

  • Increases Spaceport DEA Efficiency by 35%
  • Increases Research DEA Efficiency by 30%

RARE GEMS - Several rare and very pure crystals can be found in this region, making it ideal for research. Trade revenue is increased as well.

  • Increases Spaceport DEA Efficiency by 65%
  • Increases Research DEA Efficiency by 5%

RARE METALS - Several sources of extremely rare metals can be found in this region, which makes research more efficient. Trade revenue is increased as well.

  • Increases Spaceport DEA Efficiency by 20%
  • Increases Research DEA Efficiency by 20%

RARE PETROCHEMICALS - Rare fuel types can be found in this region, increasing research efficiency. Trade revenue is increased as well.

  • Increases Spaceport DEA Efficiency by 40%
  • Decreases Bioharvest DEA Efficiency by 1
  • Increases Manufacturing DEA Efficiency by 20%
  • Increases Research DEA Efficiency by 10%

RARE PLANTS - Rare plants types can be found in this region, increasing research efficiency. Trade revenue is increased as well.

  • Increases Spaceport DEA Efficiency by 30%
  • Increases Manufacturing DEA Efficiency by 10%
  • Increases Research DEA Efficiency by 40%

RARE RADIOACTIVES - Rare radioactives types can be found in this region, increasing research efficiency. Trade revenue is increased as well.

  • Increases Spaceport DEA Efficiency by 30%
  • Decreases Bioharvest DEA Efficiency by 1
  • Increases Research DEA Efficiency by 30%
  • Increases Manufacturing DEA Efficiency by 25%

ARCHEOLOGICAL RUINS - This region holds the ruins of an ancient city constructed by one of the following Races; Gnolam, Elerian, Mrrshan, Bulrathi or Darlok.

  • Increases Current Research Efficiency by 5

ECCENTRIC ORBIT - This planet has an extremely elliptical orbit, giving the planet an exceptionally large seasonal disparity. As a result, it costs considerably more to Terraform the planet and Bioharvesting is difficult in the extreme.

  • Decreases Bioharvest DEA Efficiency by 75%

ENTRAPPING ECOSYSTEM - Visitors to this planet must take extreme precautions against the environment, not because it is toxic, but due to retro-virii that force the body to become dependant on substances only found on this planet. This greatly reduces Trade.

  • Decreases Government DEA Efficiency by 15%
  • Decreases Recreation DEA Efficiency by 95%
  • Decreases Spaceport DEA Efficiency by 90%

ERRATIC WEATHER - The highly erratic weather patterns on this planet make Bioharvesting particularly difficult.

  • Decreases Bioharvest DEA Efficiency by between 75% and 25%

GEOMAGNETIC FIELDS - This planet has very strong magnetic fields. These fields interfere with research and manufacturing, reducing both considerably.

  • Decreases Manufacturing DEA Efficiency by 20%
  • Decreases Research DEA Efficiency by 50%
  • Decreases Military DEA Efficiency by 15%

GLOBAL STORMS - Huge, powerful storms rage across this planet constantly. Costs for building and maintaining structures here are greatly increased while Bioharvesting is greatly reduced.

  • Decreases Bioharvest DEA Efficiency by 50%

STRATOSPHERE RING - This planet has large rings around its equator. The rings reduce Bioharvest slightly, but the rings are an excellent tourist attraction and offer some research benefits as well.

  • Increases Bioharvest DEA Capacity by 0.75
  • Decreases Research DEA Efficiency by 50%
  • Increases Recreation DEA Efficiency by 15%

HOSTILE GASES - The atmosphere of this planet has significant amounts of toxins. This reduces the efficiency of almost all aspects of life here.

  • Decreases Manufacturing DEA Efficiency by 10%
  • Decreases Research DEA Efficiency by 10%
  • Decreases Population Growth Rate by 30%
  • Decreases Military DEA Efficiency by 5%

SENTIENT PLANET - The life forms on this planet all share a collective mind and greatly resent outside life forms. This reduces morale and governing efficiency dramatically.

  • Decreases Government DEA Efficiency by 20%
  • Decreases Recreation DEA Efficiency by 75%




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