
DEAs Yet to be Discussed
Research DEA
Population Requirement: Low (0.33)
Cost Basis: High
(150)
This DEAs provides
research potential (Test Tubes). If enough cash and populations is
available, it is your source of Research Points.
Base Efficiency: 10
Government DEA
Population Requirement:
High (1.0)
Cost Basis: Medium
(100)
This DEA has two
effects. 1) Increases the efficiency of taxation and regional economic
infrastructure, and 2) Reduces unrest. A government DEA’s sphere of
influence depends on which seat of government is located there. System seats
effect the system, empire seats influence adjacent solar systems as well as
its own.
Base Efficiency: 1
Military DEA
Population Requirement:
Medium (0.66)
Cost Basis: Medium
(100)
This DEA influences two
areas. 1) Increases the stacking limit of military buildings and orbitals on
the planet. 2) Reduces Unrest. Unrest reduction has an outreach effect.
Base Efficiency: 1
Recreation DEA
Population Requirement:
Medium (0.66)
Cost Basis: Low
(50)
This DEA Reduces Unrest.
It also generates AUs from tourism if there is a spaceport in the same
region. Both of the recreation influences have an outreach effect that can
extend out to adjacent solar systems.
Base Efficiency: 3
Spaceport DEA
Population Requirement:
Low (0.33)
Cost Basis: High
(150)
This DEA allows trade to
occur with other Spaceport DEAs. Trade generates revenue that can be taxed.
The more Spaceports that are in existence, the more useful they become.
Trade is broken up into three types depending on the distance between the
Spaceport DEAs that are generating the trade. Trade between Spaceports on
the same planet is called Commuter Trade, and this revenue is added to the
planet’s GDP. Trade between Spaceports on different planets within the same
solar system is called local or system trade.
Trade between Spaceports in different solar systems is called interstellar
trade. Local and interstellar trade revenue shows up in the trade category.
Interstellar trade has an outreach effect that varies with the capacity of
the spaceport DEA. Late in the game, a DEA can trade with DEAs in solar
systems four jumps away. This DEA requires a low population to run but has
prerequisite regional population levels needed to be able to build the DEA
and to upgrade its capacity.
Base Efficiency: 3
System Trade 1
Interstellar Trade 0.5
SameCivDiffSpecies 1.5
DiffCivSameSpecies 1.5
DiffCivDiffSpecies 2
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