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Econ 101 DEA Basics Bioharvest DEAs Industry DEAs Mining DEAs

DEAs Yet to be Discussed

Research DEA
Population Requirement
: Low (0.33)
Cost Basis: High (150)

This DEAs provides research potential (Test Tubes). If enough cash and populations is available, it is your source of Research Points.

Base Efficiency: 10

Government DEA
Population Requirement
: High (1.0)
Cost Basis: Medium (100)

This DEA has two effects. 1) Increases the efficiency of taxation and regional economic infrastructure, and 2) Reduces unrest. A government DEA’s sphere of influence depends on which seat of government is located there. System seats effect the system, empire seats influence adjacent solar systems as well as its own.

Base Efficiency: 1

Military DEA
Population Requirement
: Medium (0.66)
Cost Basis: Medium (100)

This DEA influences two areas. 1) Increases the stacking limit of military buildings and orbitals on the planet. 2) Reduces Unrest. Unrest reduction has an outreach effect.

Base Efficiency: 1

Recreation DEA
Population Requirement
: Medium (0.66)
Cost Basis: Low (50)

This DEA Reduces Unrest. It also generates AUs from tourism if there is a spaceport in the same region. Both of the recreation influences have an outreach effect that can extend out to adjacent solar systems.

Base Efficiency: 3

Spaceport DEA
Population Requirement
: Low (0.33)
Cost Basis: High (150)

This DEA allows trade to occur with other Spaceport DEAs. Trade generates revenue that can be taxed. The more Spaceports that are in existence, the more useful they become.

Trade is broken up into three types depending on the distance between the Spaceport DEAs that are generating the trade. Trade between Spaceports on the same planet is called Commuter Trade, and this revenue is added to the planet’s GDP. Trade between Spaceports on different planets within the same solar system is called local or system trade.

Trade between Spaceports in different solar systems is called interstellar trade. Local and interstellar trade revenue shows up in the trade category. Interstellar trade has an outreach effect that varies with the capacity of the spaceport DEA. Late in the game, a DEA can trade with DEAs in solar systems four jumps away. This DEA requires a low population to run but has prerequisite regional population levels needed to be able to build the DEA and to upgrade its capacity.

Base Efficiency:  3
System Trade 1
Interstellar Trade 0.5
SameCivDiffSpecies 1.5
DiffCivSameSpecies 1.5
DiffCivDiffSpecies 2





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