|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Featured Games
Master of Orion II |
Orion Defeater |
STATS: 11 Heavy Plasmas, Battle Pods, Structural Analyzer, Tritanium Armor (minimum), No Shield, Reinforced Hull, Megafluxers (for an additional 3 or 4 cannons) equip 3 battleships (all ya need) with the above specs and head for orion w/ a colony ship (or a jump-off point nearby if you want to save before the fight, and put your best leader on one of them). in the fight, the guardian will target one ship (possibly the leader - especially one with Galactic Lore (Karg, Kronos, etc.)). after the guardian makes it's move, move in point-blank and fire your 11+ heavy Plasmas at it, and watch it's shields vanish. if the first ship doesn't make it "go boom" (warp core breach - blue explosion), the second ship will. the plasma torps of the Guardian won't even move an inch, and you keep the ship it targeted (unless it scored a warp core breach) |
Submitted By: ^Froggie |
Antaran Conquerer |
STATS: Time Warp Facilitator, Phasing Cloak. The rest is trivial. This is an (almost) invincible ship to be used in the endgame. With a time warp facilitator, your ship gets two turns in a row, then the enemy goes. For your first turn, fire whatever you have equipped against the enemy. Now, you have a second turn before the enemy takes its turn due to the time warp facilitator. Do nothing in this turn. At the end of your second turn, the phasing cloak will engage, leaving you undetectable to the enemy. The enemy takes its turn, but can do nothing because it can't see your ship. Next turn, do the same thing. Fire first turn, sit and cloak second turn. Repeat as necessary. With this, the Antaran Homeworld can be defeated with just one ship (trust me, I have). |
Submitted By: SuperNerd |
One Ship Wonder |
STATS: 4 individual stellar converters5 tractor beamsDamper FieldTime Warp FacilitatorAchilles Targetting UnitStructural Analyzer This is basicly one of those ships that can kill just about any armada if paired up. The Stellar Converters kill Doomstars basicly with one shot because of the Achilles Targetting Unit and Structural Analyzer. And the Time Warp Facilitator gives u basicly the opportunity to kill 8 Doomstars. The tractor beam is for when you get in close u can immobilize one of their titans or battleships and board it and capture it. You can send these ships in groups of 1 and pretty much annhilate ur enemies colonies. 2-4 will pretty much take out their whole fleet. I had been beaten down to just one colony and made one of these and it made me turn the tide of the war completely. |
Submitted By: jvusmc@aol.com |
Monster Killer |
STATS: Battle Pods + Nuclear Missile MIRV version The best way to clear out monsters early on, is to build 5 or 6 small cruisers packed with nuclear-missiles. Oh, this ship is also quite good to use when defending against attacking forces. |
Submitted By: Rincewind |
Big Empire Killer |
STATS: Usually Hvy Maulers (F), Maulers (Fx), as many as you can put on, with all modifications, xentronium armor, the best comp. and engines, then augmented engines, battle pods, damper field, achilles targetting unit, hiper-X capacitor, heavy armor, structural analyser/auto repair, inertial stabiliser It's used late in the game, when enemies have more than half of the galaxy, esp. useful against a creative race (Psilon). Augmented engines and inertial stabilisers make sure it doesn't get hit, battle pods are almost self-explanatory, achilles targetting unit and structural analyser make sure you kill ships with few shots, hyper x capacitor gives you double firepower and heavy armor is used because you have no shields... If you are more on the defensive or not a cybernetic, use auto repair instead of the structural analyser |
Submitted By: domen.gostincar@guest.arnes.si |
Boarding Ship |
STATS: Tractor beams, Assault Shuttles, Neutron Blaster/Death Ray, Battle Pods, Transporters, Troop Pods, Cloaking Device, Warp Dissipator I capture so many ships with this design it's not even funny. Early in the game you wont have the transporters or cloaking device so add these as you reaserch them. Otherwise send this ship into battle with escorts to help defend these Bording ships, because these ships doesn't have any weapons other then the Neutron Blaster/Death Ray. Also use small corvetts with augmented engines, cloaking device, and Stasis Field to help incapacitate the enemy ships. This makes it real easy for the bording ships to capture them. **Important Note** If you have any space left after you fill the ship with the required equipment use the rest of the space up with things that will help these ships hang in a fire-fight a little longer like Auto-Repair, reinforced hull, heavy armor etc. |
Submitted By: evmiller@hotmail.com |
MajinX' s Doom Star |
STATS: No shields, Xentronium Armor, Battle Pods and 9 Stellar Converter all in one!! This ship is a terrific attaccker but have low defense. Max Damage: 14000 DAMAGE POINTS!!! |
Submitted By: MajinX |
Good things come in small packages... |
STATS: Research up to Pollution Processor to get the mods on nuclear missiles. Then build a Destroyer with Battle Pods, no shields (don't bother with a computer, either, if you want to save the BCs), and 4 individual (makes them harder to shoot down, and you can split your targets if necessary), 2-shot, Fast, Armoured, ECCM'd, MIRVed nukes. You should have just enough room. And later on in the game, try adding Fast Missile Racks. Early on, this can cream pretty much any ship one-on-one. Two will eliminate a star base with one shot each, or clear out any troublesome ground emplacements. Fire from the starting position and then turn around. Next turn, fire again and flee to the edge of the map, and wait for the missiles to land. Best used in groups of 3 or more. How many other early game ship designs are there that can dish out hundreds of points of damage each? |
Submitted By: Disembodied |
Narc Destroyer |
STATS: 99 stellar converters in each slot. If you get 600 adv tech in every field you can achieve this. It also has every special system possible(ie it doesnt have internal ecm jammer and multi-wave ecm, but has wide area ecm). If you cheat a lot with a ship editor you can achieve this effect, i suggest using corion. If you dont know how to use this ship you shouldnt be playing moo 2. |
Submitted By: KlngArthur@hotmail.com |
Nasty Nasty Ship |
STATS: Phasors-autofire+continuos+sheild piercing, Battle Scanner, Achillies Targeting Unit, Structual Analyser, and the best computer you got(posatronic or better). The rest is up to you Why Phasors? Shield piercing. Besides not having to cut through sheilds it ignores that pescy (-1 to -10) damage ,depending on their class ,that all shields produce. True, hard sheilds can prevent this, but the computer never uses it and its still pretty nasty. In addition the Achillies targeting unit also makes it armor piercing regardless of heavy armor. one of my battle ships could take out about four to six of theirs which had adamentium armor. with about 25 phasors it did about 3000 damage every turn. these babys can be made mid game as well |
Submitted By: The Master of Orion |
Destructor X |
STATS: 5 particle beams, 5 death rays, 10 heavy disruptors, 10 360-arc disruptors, 5 disruptors, 5 plasma cannons; Achilles Targetting, Auto Repair, Battle Pod, Damper Field, High Energy Focus, Reflection Field, Structural Analyzer, Reinforced Hull, Xentronium Armor (800 armor, 2400 Structure) This Titan kills everyone in seconds including Antarans. Can kill 2-3 Antaran titans in 1 turn. Regenerates every turn by 10%; 240 structure, 80 for armor. Damper field greatly reduces damages + reflection field reduces damages and fires it back. One of my best terror weapons. One or two can destroy an enemy's armada. |
Submitted By: DnKr |
The Little Surprise |
STATS: Ion Cannon... or Emission Guided Missiles, mounted on a small Frigate Most people dislike to use the Ion Cannon, or the Emission Guided Missile because they give such a bad space-damage ratio. But remember folks, they have the potential to hit the engine and thus score an instant kill, and that means that size does NOT matter. |
Submitted By: Rincewind |
Midlevel Invincible |
STATS: Auto-Repair, Hard Shields, Mass Driver... This ship is only effective at the early and the middle stages of the game. Do not use it at the final battle. It is recomended that you play as a warlord and it also very much recomended that you are NOT a low-grav race. |
Submitted By: Rincewind |
Late game ultimate beam ship. |
STATS: Time warp facilitator, hyper-x capacitors, structural analyzer, achiles targeting unit, phase cloak Even if you've got squat for weapons you can take the game with this. But assuming you aren't a moron, and can fit 90+ plasma cannons (or disruptors if you prefer) you can fire ALL of them up to THREE times at least once. And any fleet that can take 3x90+ plasma cannons DESERVES to fire back at you! |
Submitted By: Psilon Engineer |
Doomstar: Invincible |
STATS: Xentronium armor, Specals: achilles targeting unit (ATU), battle pods, damper field (optional), phasing cloak, structural analyzer, time warp facilitator Weapons, 2 individual stellar converters, and as many heavy mount plasma cannons as you can fit This ship is made for late game strategies, as you can only get most of the techs later in the game, anyways. The ATU and the structural analyzer will greatly increase the power of the heavy mounted plasmas, which I think are the most powerful beam in the game, as you can get hundreds on a ship if miniturized enough. And at close ranges, because they're naturally enveloping, they do more damage, and the seem to have a high chance to destroy the drive, causing that really big explosion. The damper field if you have it will decrease the damage you take, especially against the Antarans, who have the reflecting fields. the time warp facilitator, working with the phasing cloak, will let you fire the first turn, then let you recloak on the second, making you for the most part, invincible. I used this ship to demolish most all of the enemy fleets, the orion gaurdian, and the antarans. |
Submitted By: Wind |
Hellfire (late game killer) |
STATS: top of the line computer battle scanner achilles targeting unit structural analyzer high energy focus Auto-fire Disruptors, as many as possible just fire away! you punch through the shields, ignore the armor, and tear the heck out of the interior. The AI ship design cant deal with it. A doom star set up this way can kill 3, 4, or even 5 enemy doom stars in one volley. |
Submitted By: sensoukami |
Destroyer - Guardian Killer |
STATS: Spec: Battle Pods, Wide-Area Jammer, Auto-Repair Unit, Reinforced Hull, Heavy Armor, Inertial Nullifier, Adamantium Armor, Any Computer Weapon: Plasma Web(s) This ship (destroyer), I think, is the smallest ship which can defeat Guardian. |
Submitted By: Peter |
Gimick Ship: Boarder |
STATS: DoomStar Class Equipment: battlepods, trooppods, ss-teleporter, augmented engines, and transporters Weapons: 2or3 Hv Deathrays, 2-4 normal Deathrays, 2 Stasis fields (one in each of two slots), 5 tractor beams, 2 or 3 slots of as many assault shuttles as can be carried. Its a late game vessel. You're either creative, or you have stolen all the tech you can from other races, PLUS taken Orion. Now we all know there are more than 4 techs that can't be researched and Orion gives you only 4. The only way to get the rest is to capture antaran ships and steal it through scrapping. Or maybe you just want to play with an opponent by stealing his stuff. :) |
Submitted By: Psilon Engineer |
Gimick Ship: Berzerking Skirmisher |
STATS: Battleship or Titan class (i prefer battleship cuz they'll be cheaper) Equipment: ss-teleporter, augmented engines, t-warp facilitator, phase cloak Weapons: As many pulsars or spatial compressors as will fit. Spatial compressors do more damage, but don't reach as far... so I usually opt for the pulsar... plus with miniaturization you can fit more of them. Whenever I'm fighting (read: TOYING) with the Klackons (assuming I've got over their early/mid game production advantage) I just wait for them to send one of their truly massive fleets at me so I can send in these babies. |
Submitted By: Psilon Engineer |
Gimick Ship: Cement Head |
STATS: Battleship or Titan class... or Doomstar if you like overkill Equipment: Damper Field, Reflection Field, Energy Absorber, Automated Repair, Rienforced Hull, Inertial Nullifier Weapons: whatever... Ok... so by now you can make timewarping phase ships, but you want to rub it in their face. This ship will stubbornly stand ground without having to phase cloak. |
Submitted By: Psilon Engineer |
Anything Destroyer |
STATS: titan size ship 99 plasma cannons fx 91 plasma cannons fx* achilles targeting unit battle pods battle scanner high energy focus hyper x capacitors range master unit structral analyzer subspace teleporter best shields, best armor This ship requires to have learn most of the technologies. The second number of plasma cannons got a star because the number varies. You have to be at hyper VI for physics, power, computers, & shields to hold that number. This ship can take care of anything. You can destory the guardian or the antarans with just one. It's a big surprise for if the computer joins together through the election as one big race and attacks you. I have used it to destroy fleets 100 ships or larger. |
Submitted By: DSEfird |
Carrier |
STATS: Battleship or larger 1) Best shields 2) No computer (not needed) 3) Best Inertia modifiers/anti missile specials 4) Battle pods 5) Lots of fighter 6) [optional] some Bombers 7) [optional] some Heavy fighters 8) [optional] A cloaking device of some sort 9) [optional] auto repair and heavy armor This is a great ship at any part of the game. Best used with some escort but not necisary. Awsome for backup against planets: |
Submitted By: Yethic |
The One Ship Fleet |
STATS: 5 Steller Converters 11 Disrupters (heavey,360 fireing arch Best sheild and armor/hull specials and types you can get. And Structral Anilizers, Achilles Targeting System and Battla pods, and any thing else you can fit into it. Doomstar Hull If you target the colony you are attaching first and fire on it you won't have to worry about that colony any more, terraformed world ready for colonization. Then target any star bases there and then finally destroy ships untill they retreat. |
Submitted By: Prometheus Of Delphi (Imperial 8) |
Jolly Roger (early game) |
STATS: One Heavy weapon to knock down shields. Neutron blasters. TRANSPORTERS. (Early game, Assault Shuttles.) Augmented engines. Troop Pods. Fly in quick, knock down the shields of the enemy, neutron blast, transport. You are now the proud owner of another ship. |
Submitted By: EvanMoore@aol.com |
General Tactics for Ship Design |
STATS: I like the following: Automated Repair Units, Best armor possible, Reinforce Structure (avoid Heavy Armor, most decent weapons ignore it), standard fusion beams with enveloping and continuous options are the *best* for destroying missiles and fighters. Always go for heavy defensive capability with hard hitting offense. |
Submitted By: EvanMoore@aol.com |
S.S.Enterprise |
STATS: phasors+shieldpiercing+autofire or disruptors+autofire any weapon with autofire maybe 1 stellar for planets achilles targetting unit battlepods high energy focus hyper x capacitor phasing cloak structural analyzer time warp facilitator 1free (inertial nullifier, rangemaster unit, or subspace tleporter) This strategy would effectively render your ship invincible and at the same time make the damage potential of a phasor reach 36x more damage.
|
Submitted By: mastorione@home.com |
sweet battle ship |
STATS: gyro distablers as many as you can fit but youll never need more than 10 after that just add beams or missiles and fighters as far as secial systems go you'll need battle pods heavy armor reinforced hulland either ecm jammer or inertial stabalizers depending on wether your enemy likes missiles or beams this ship works great towards the begining and remains affective thru the rest of the game use it with missile frigates to destroy the ground forces and this ship will take care of the rest
|
Submitted By: traa_2001@hotmail.com |
Another nasty surprise |
STATS: Battle pods & missiles... lots of missiles... the mirv version... This ship work best against other human players as they tend to go for heavy mounted guns and forget the need of close ranged defence... They will thus get a nasty shock when hundreds upon hundreds of missiles are zooming towards them.
|
Submitted By: Rincewind |
Space Ghost |
STATS: {essential} Phasing Cloak, Time Warp Facilitator {suggested} Black Hole Generator, any type of Bomb This is, to my knowledge, the only un-beatable ship in the game. To use it, just uncloak and fire your black hole(s), then wait out you next turn (given by the TWF) to cloak again. The only difference between this and the similar ship suggested earlier is the BHG. Using this, you effectively make yourself impervious to tech such as Reflection shields and (I -think-) Quantum detinators. Bombs are suggested because BHG cannot be used against planets. |
Submitted By: ismurfu@msn.com |
Fire Dragon |
STATS: Plasma Torpedos(lots of them, in groups of 3):no dissaptation, envaloping, eccm, overload; plasma cannons and structual analizer, high energy focus; powerful computer; reenforced hull, scanner, and phase cloak tech would help You usually don't need a ship this advanced(2 hyper advanced levels after getting plasma torp), but it is as powerful you can get without cheesy. Enveloping plasma torps do 4X damage(no range dissapation helps a lot), and I've see a fleet of three of these ships take out antaries in one turn. Just fire 3 or 4 torps at each ship (the star fortress might take more) and watch the destruction. |
Submitted By: cyberdragon151@hotmail.com |
? |
STATS: 20 ion pulse cannons or more with HV 360 degrees. 10 or more continous plasma cannons 360 degrees / 10 or more PD phasors & autofire. Battlepods ,damper field / heavy armor & reinforced hull ,structual analyzyser. Shield and Armor of course the best at the moment. Ion pulses are very effective when you have many of them together wtih Structual analyzyser.
|
Submitted By: plate3@hotmail.com |
Late game stelth destoryer |
STATS: The best of every standard system is nesesary for this design. one of two metheds go here. first- the eser of the two is to equip for system spesials battle pods multi-phased shileds, shiled capasitors,hyper X capasitor, high energy focus, time warp fraculator, and phasing cloak. this designe requires less space and is more easly achived. second- battle pods always then the damper field, reflection feild, then the you can use the lighting feild or I repeat or the enegy absober followed by the hyper x capacitor, high energy focus, time warp fraculator, and then the phasing cloak. for the wepons any combonation of disruptors, plasma canons, partical beams, and proton torpedos prove to be most efective whene all are used with full mods. To be most efective in combat is to have at least three of these ships as a late game ship. When engaged in combat take your first turn moving in as close as possible then fireing all three ships training on one ship then neglect your second turn and stay put don't fire and you recloak and the enemy dose nothing and you repeat until the end of combat. |
Submitted By: Dexter Doom |
Cuttrer & Super carrier |
STATS: This is a two ship team. They both use battle pods, time warp fraculator, and phasing cloak but cutter has high enrgy focus,hyper X capasitors,and hard sheilds, his weapon is at least three phasors 6-12 shots each at full mod. Super Carrier has the battle pods, time warp fraculator, and phasing cloak but its' primary systems are agmented engines and sub space teleporter. the wepons are simple, any asortment of fighters, interseptors and hevy fighters are quite efective in ship to ship and planitary asult. For its own defence a single 3 shot death ray full mod is efective. The most efichent use is to move in as close as possible attack hold and wait the second move that turn and recloak. Your objective shuold be to use cutter for ship to ship combat and super carrier for planitary asult since cutter can't shoot throgh a barrier shiled and as a mid game ship often runs into this problem. |
Submitted By: Dexter Doom |
The Plasmoid - Hypertech ship for dealing with late-game races |
STATS: Stats: Latest armor, Best Shield, Best computer. Specials: Battle Pods, Reinforced Hull, Time Warp Facilitator, Structural Analyzer, Achilless Targeting Unit, Auto-Repair, RangeMaster Unit, Subspace Teleporter. Weapons: Plasma Cannon (hv) - as many as fits the ship. *Neutroneum bomb x20 if used against planets. Best if used on Titan hull, in groups of 6-7 ships. Those babies can rampage through alsmot any kind of defensive fleet a computer would think of leaving at a colony. If used on Doomstars, well, you can call "winner" on the game, hehe... 5 Plasmoid Doomstars can take out a half-screen enemy fleet with a 30% chance of loosing 2 out of 5 ships. |
Submitted By: Crazu Higer |
The Plasmoid - Hypertech ship for dealing with late-game races |
STATS: Stats: Latest armor, Best Shield, Best computer. Specials: Battle Pods, Reinforced Hull, Time Warp Facilitator, Structural Analyzer, Achilless Targeting Unit, Auto-Repair, RangeMaster Unit, Subspace Teleporter. Weapons: Plasma Cannon (hv) - as many as fits the ship. *Neutroneum bomb x20 if used against planets. Best if used on Titan hull, in groups of 6-7 ships. Those babies can rampage through alsmot any kind of defensive fleet a computer would think of leaving at a colony. If used on Doomstars, well, you can call "winner" on the game, hehe... 5 Plasmoid Doomstars can take out a half-screen enemy fleet with a 30% chance of loosing 2 out of 5 ships. |
Submitted By: Crazy Higer |
Stinger (Mid-Game, late game ship) |
STATS: This is a Destroyer or battle ship class. Battle Pods, Best Armour, Best Computer, Time Warp Facilitator, Opt Shields or Reflection. Load up as many Stellar Converters as possible You can make a ton of these babies for next to nothing.
|
Submitted By: indomidable@hotmail.com |
"The Tide has Turned" |
STATS: Any class of ship - but utilizing a ratio of 1 plasma cannon to two disrutptors. Battle pods, Achilles targeting unit, best computer - at least positronic. While some would dispute the value of the Disrupter - I have always found a higher kill ratio (single shot, core breach) with the disrupter. The added advantage of damaging systems, and missing armour completely are great two. Never lost with this combo. |
Submitted By: dw_desjardins@hotmail.com |
Planet Pounder |
STATS: augmented engines, reinforced hull, battle pods (really important), good shields, no computer, good armour and just a godawful amount of bombs Although this design can be adapted for all tech-levels I generally build one of these quite early on,
|
Submitted By: Reptile |
Late Game offensive (1 Ship Fleet) |
STATS: Doomstar (For smaller classes adjust no of weapons) Battle Pods Damper Field Achielles Targeting Unit High Energy Focus Structural Analyser Hyper x Capacitors Time Warp Facilitator As many Fx Heavy Disruptors on Auto Fire (The more refinement in Physics - the better) The best defence is simply to stop the enemy from being able to take a shot! With Hyper X and time warp you triple, the already tripled auto firing disruptors. One Ship can easily destroy a large fleet with all tech at end of game, the Antaran Homeworld - and to send it at the gaurdian would be an insult to it!
|
Submitted By: kevin@kwoodward18.fsnet.co.uk |
U.S.S. Enterprise |
STATS: COLOUR: **IMPORTANT** Red SHIP CLASS: Battleship (Prefferably the one that looks like the U.S.S. Enterprise) Weapons: Phasors (Continuous), Assault shuttles, Proton Torpedoes Specials: Troop Pods, Multi-Wave Shields, Shield Capacitor, Transporters, Different types of scanners (Battle Scanner, Achilles Targeting Unit, etc...) This is just a "fun" ship, designed to let gameplay be a little more fun for you, (And possibly other human opponents).
|
Submitted By: Whasp_Commander |
Kamakaze Swarm Bomber |
STATS: Frigate - Quantum Detonator and Augmented engines Make a bunch of these guys and send all of them into a battle. Surround an enemy ship with them and then order them to self destruct. Can do nice amounts of damage, cheap to make (if you have the tech), and just fun to play with. |
Submitted By: www.bplatt.buyersonline.com |
Low-Cost, Low-Tech Guardian-Killer! |
STATS: Size: Titan Shields: none Computer: none Armor: TRItatium (or better) Drive: Fusion (or better) Battle Pods Reinforced Hull (but NOT heavy armor) 16 Gyro Destabilizers (requires 1 level of miniaturization) This is an amazingly low-cost, low-tech way to beat the Guardian. You'll need TWO ships. On your first turn, don't move or do anything, because you won't be able to spin the guardian on the first turn. The Guardian will attack, but not destroy your ships. On your second turn, move your ships within firing range (don't run into the torpedo!) and spin the Guardian into oblivion! Congrads, your victory is guaranteed! You'll lose one of your ships, but with the Guardian gone, the Avenger at your service, Orion under your control, and 4 killer technologies in your pockets, all before anyone has passed the 1,250 RP mark, you won't need the ship anymore.
|
Submitted By: CyberBug |
Low-Cost, Low-Tech Antaran-Killer |
STATS: Size: Titan Drive: Antimatter (required) Computer: none Armor/Shields: Either Xentronium Armor and no shields, or Zortrium Armor and Damper Field, depending on what Loknar gives you. Specials: Battle Pods, Heavy Armor, Reinforced Hull, Augmented Engines. Weapons: 15 Gyro Destabilizers (requires 3 levels of miniaturization) For some reason, there's a mercenary who gives Dimensional Portal to the races that I conquer. This provides a way to attack Antares
|
Submitted By: Cyberbug |
Super Battleship |
STATS: Achilles targeting unit, Structural Analizer, Megafluxers, Auto repair system, Reinforced hull, Inertial nulifier, Battle pods, Shield capacitors, multi-fazed shields, Hard shields. Once you've fitted all that you should put as many disrupters as posible with autofire.(make sure you have a mix between heavy and normal disrupters) You should have class 10 shields armor is'nt that important but i'd reccomend at least Neutronium armor.Positronic or above computer Obviously you will be using this ship towards the end of the game. It's useful if you've played a game to the end and all the other races have teamed up against you because it is relatively cheap to produce with it only being a battleship. and by this time you should have had enough advances in weapons to be able to fit a large number of weapons resulting in quick kills of most ships.(i've actually managed to kill 15 ships in one turn with this ship). it also takes an awful lot of damage to destroy one since the shields regenerate 70% a turn plus the repair system. If your not worried about money you could incorporate it into a DoomStar for a truly unstopable vessel |
Submitted By: anhaka |
Nax Fighter |
STATS: Battleship: Keine Schilde Panzerung Egal XX SL,AF Disruptoren Achilles Zielvorrichtung Gefechtskapseln Hochenergiefokus Hyper-X-Kondensatoren Phasendeckung Strukturanalysator Zeitsprung Aktuator Zerstören ohne Gegenwehr.
|
Submitted By: myswiz@gmx.de |
Nax Bomb |
STATS: Fregatte: Phasendeckung Quantendetonator Zerstören von Versteckten Schiffen.
|
Submitted By: myswiz@gmx.de |
Uss.Octo |
STATS: Xenotrounium armor, lighting shield, Stellar Converter x2 1 death ray u need to have a lot of tech to make this ship but in like groups of 3 in can destory the antaran fleet and the antaran starbase and also the guardian very soon. just go in destory devastate and get out if you want more info on this ship e-mail me at Psilon-orion@juno.com good luck
|
Submitted By: AntaranKill |
Efficient Guardian Killer |
STATS: Fill it with heavy gravitons. Heavy armor, reinforced hull. Orion blows up from graviton beams, because it hits straight to the structure. About 5-7 cruisers are enough to smash the bloody guardian, with early techonolgy. Then... death rays make death of your enemy. |
Submitted By: djhydra@hotmail.com |
Optimised Warship |
STATS: Hv Plasma Cannon (As many you could equip) Battle Pods, Battle scanner, Archilles Targeting Unit, Struktual Analyser, Rangemaster Unit, High Enegy Focus, Hyper-X, Timewarp Faciliator at least perhaps the cybertronic Computer. Shields not needed... Hull as big as possible (doomestar:-) With this ship is able to top all these "i have 8 Stellarconverter on a doomstar"-Class ships.
|
Submitted By: Fidel-Smith@gmx.de |
Optimised Warship |
STATS: Hv Plasma Cannon (As many you could equip) Battle Pods, Battle scanner, Archilles Targeting Unit, Struktual Analyser, Rangemaster Unit, High Enegy Focus, Hyper-X, Timewarp Faciliator at least perhaps the cybertronic Computer. Shields not needed... Hull as big as possible (doomestar:-) With this ship is able to top all these "i have 8 Stellarconverter on a doomstar"-Class ships.
|
Submitted By: Fidel-Smith@gmx.de |
"Optimised Battleship" |
STATS: Hv Plasma Cannon (As many as possible) Shields not needed Hull as large as possible (doomstar;-) Battle pods, Battlescanner, Archilles targeting Unit, Rangemaster Unit, Strucktural analysator, Highenergy Focus, hyper-X-Capacitator, Timewarp Faciliator With this ship is able to top all these "i have 8 Stellarconverter on a doomstar"-Class ships.
|
Submitted By: Fidel Smith |
Easy End to Antarans |
STATS: 1 Gyro Destabilizer 1 Stasis Field Stuff to make you harder to hit Build lots of smaller ships, pack them with as much defensive armaments as possible, and put everything in stasis.
|
Submitted By: Little White Mouse |
Invicta |
STATS: An Actuator, Phase cloak and that Anti-Warp Device ( Whats it called ? ) and of course tons of good beam weaponry When conducting an attack with such a vessel, the strategy is to remain invisible and just clicking the "Done" button for the first turn so that the enemy makes the first move. When he has finished, attack wiht all weapons on board, press "Done" and because of the Actuator, you'll get the next turn too. Then just do nothing but clicking "Done" so that the cloak reactivates. Your opponent will be unable to attack ever because when it's his turn, he'll see only black shadows, so he is condemned to watch his fleet being slaughtered! He even can't retreat because he'll have no chance to destroy the ship preventing him from escaping.
|
Submitted By: Tek |
Indestructible Battlecruiser |
STATS: Weapons: The weapons load may very, quite honestly, depending on your needs, but for this particular setup I normally throw in a mix of Mauler Devices, Disruptors, and Plasma Cannons, with all the trimmings added of course (such as heavy cannon, autofire, continuous) What's real important are the settings for the special add-ons. For this, you need Battle Pods, Auto Repair(just in case, or for example if your ship gets caught in the wake of an explosion) Phasing Cloak, Time Warp Facilitator, and if you choose to use the Damper field, you will need Security Stations. Ok, the most effective use of these ships is really dependant on what version of MOOII you have (original or patched) I uninstall and reinstall it so much that I usually end up playing the unpatched version. On the original version, just uncloak, fire your weapons, then when the ship gets another chance to move, alter your ship's course if you wish, but DO NOT use any weapon systems, simply click 'Done'. Your ship will recloack and cannot be targeted by enemy cannons, torpedoes, or missiles. They can however use their transporters to board your ship, so that is the one point to be wary of. This ship is great for fighting a battle of overwhelming odds against a foe that has nearly equal tech to yours. Obviously to make use of your ship your tech level must be nearly maxed out, and the higher the better. |
Submitted By: cor2879@earthlink.net |
Plasma-Star |
STATS: high energy focus, hyper-x capacitators, Rangemaster Unit, Hard Shields and the Rest is full of heavy mount Plasma Cannons This ship has massive devastating firepower and can eliminate even all enemy doom-stars in range in only one turn. Go and annihilate some fleets :)) |
Submitted By: Ugork@web.de |
An invincible late-game ship (as long as no one else has the same ship design) |
STATS: Whichever hull you want (by this time, doomstar would be best, of course), Phasing Cloak, Achilles Targeting Unit, Battle Pods, Hyper-X Capacitors, High Energy Focus, Time Warp Facilitator, Structural Analyzer, Rangemaster Unit (If you're using non-Mauler Device weapons) OR some other useful component, Whatever else you have for armor/shields etc... and finally, as many Mauler Devices OR Plasma Cannons as you can fit With this ship, you can rip through oponents and not have to worry at all about it being destroyed. All you have to do, is MAKE SURE YOU DO NOT ATTACK on the attack you get before the enemy gets theirs. Because you have a time warp facilitator, and hyper-x capacitors, and the phasing cloak, you can move, attack, and then on your next turn (the one that comes before theirs), just end your turn, and you'll cloak again. The capacitors just make it so that you still basically get your second turn :) This ship is designed to do extreme amounts of damage, in order to take out as many enemy ships as possible each turn. I've used it to take out entire enemy fleets comprised of doomstars, that completely filled their side of the battlefield. Enjoy your super-ship... |
Submitted By: earthdragon@hotmail.com |
TITAN statistics w/beams |
STATS: Interphased Drive; Xentronium Armor; Moleculotronic Computer; No Shield; Battle Pods; Battle Scanner; Achilles Targeting Unit; Structural Analyzer; Damper Field; Reflection Field; Against Doom Star w/ Damper & Reflection Fields.
|
Submitted By: ELIPHASIUS |
Rakoni |
STATS: Aquatic, Subterranean, creative, large homeworld, -10 spying, -10 ground combat, Low gravity This race has awesome planets. Because of Aquatic and subterranean their average planets population are around 15-20 max pop. I can normally win with only about 3-4 planets colonized. Also all of their disadvantages can be countered with technologies. And Creative is a huge bonus. |
Submitted By: Phantom of the net |
The Orion Sector is graciously hosted by l3o.com. |