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Featured Games
Master of Orion II |
| Ryque |
| STATS: +1 Industry, +20 Spying, Large HW, Repulsive, Uncreative, Telepathic, Warlord Being Repulsive and Uncreative is usually not a route you would think to take, but neither is spying. Having +20 spying and another +10 from being telepathic gives you a +30 right out of the gate. Don't need any friends, because you would just make enemies out of them too fast. Steal everything from everyone. Don't even bother to research. This gives you just about every tech anyone researches as soon as it is researched, and with all your extra production points, you can manufacture war ships and crush all opposition in no time flat. Probably the easiest race i've ever won Impossible with. |
| Submitted By: leiavoia |
| Custom Race - The Warrior |
| STATS: Repulsive(-6), Feudal (-4), Telepathic (6), +2 Industry (6), Warlord (4), Rich Home World (2) When selecting race picture, pick either Elerian (so that your're the only telepath) or pick Klackons or Meklars (to ensure you have a production advantage).The idea is simple, build ships... alot of ships. Battleships and colony ships preferable. At the first sign of the "enemy" (i.e. the first contact with another race)... Attack! You should be able to have a far larger fleet than any other opponent, so you will survive. Sure as a feudal warlord you will suffer in the tech-department, but as a telepath you can with ease capture any planet and reap the tech-benefits. Oh, if you lose a colony? Don't worry, just build some more colony ships and spread out through the universe. |
| Submitted By: Rincewind |
| Voth |
| STATS: Repulsive, Subterranean, Lithovore, -10 Spying, +1 Research This is basically a combination Sakkra/Silicoid race. I've always loved the extra population the Subterranean pick gives (which results in more production/farming/research/money per planet, as well as more votes in the High Council and the extra defense against invaders), but there was always the problem of having to feed your people. So, I decided to make them Lithovores, which circumvents the biggest problem created by playing a Subterranean race. This race works really well in Prewarp games, when most races have to develop most of their population to agriculture. I research automated factory and robo-miners pretty quickly, so I can begin shipping out waves of colony ships. You'll want to research cloning center pretty quickly, too, in order to fill up your planets with your people. I have yet to lose with this race in a pre-warp game. This race will be significantly more difficult in an advanced civilization game. |
| Submitted By: Raiziak |
| Unified Psilons |
| STATS: Low-G Homeworld, -10 Spying, -10 Ground Combat, Unification, +2 Research, Creative The basic idea of this race is to use the research bonus and creativity to advance past everyone else scientifically, and then use the Unification government's bonus to food and industry to build a large fleet. Research will soon offset all of the penalties (gravity generators, telepathic training and all of those other commonly ignored espionage bonuses, etc.), and assuming you have a large army of defensive spies and a decent rate of expansion, you should be fine. No real "special strategy" for this race; they play quite similarly to the Psilons, just with a large additional push. |
| Submitted By: Wouldn't you like to know |
| Bhell |
| STATS: Unification, Subteranian, +50% Growth, Large HW. Feudal / Repulsive You should be aiming for quick expansion (uni + Feudal for cheap Colony ships), When around 6-7 stars repeat build spies. You can trade, and Feudal harms your science...So steal it. Try to Capture planets if possible if you normally destroy em, You will probably gain tech. |
| Submitted By: moo3.at/CustomRaces |
| What's in a Name? |
| STATS: Weaknesses: Repulsive -20 Ship Defense -10 Ground CombatStrengths: Unified Subterranean Rich Home World (or Large) Creative This race is "repulsive" because it chooses to be: it wants nothing to do with the other species it's encountered and considers them planetary infestations to be exterminated; they would never choose to sully themselves in close combat with those other filthy creatures. They revel in the genocide of every species but their own. They're what cross-breeding the Silicoids, Klackons, AND Sakkra might produce.Their unified culture gives them good advantage in producing ships and quickly establishing new colonies. Their subterranean nature ensures that all but the smallest worlds will be productive, though their mediocre growth rate does make it an arduous process.Their creative intuition allows them to discover and harness technologies not even imagined by most other species, even though they do so only through considerable effort and large numbers of scientists. Fortunately their extraordinary agricultural and industrial abilities and (eventual) populousness allow them to do exactly that as needed. Their naturally closed and guarded society helps them keep these discoveries away from the prying eyes of the Vermin.I usually play this race as a slow-burn type. Other immediately habitable planets in the home system quickly get colonized first to begin momentum, then quickly exploring and colonizing as many usable planets as possible. The food bonuses mean that non-terran worlds can be effectively self-sufficient early on.Technologically, an early goal must be discoveries that boost research, since their technological strengths are inventiveness and sheer numbers - which will only come slowly. Since their robust factories produce so much pollution, technologies to eliminate its drain on production are critical. Discoveries that increase revenue are also important, so that fledgling colonies can be aided and quickly matured. In essence, technology is used to amplify their production strength and erase their limitations. If I happen to achieve Evolutionary Mutation along the way, I usually choose a growth boost but sometimes also Warlord or others, depending on the specific game situation; sometimes I choose no boost at all and take it as a direct victory-points bonus of 40-50%.Militarily and politically, a quick show of strength is paramount once contact is made, to discourage forays while colonies and industry are ramping-up. I rarely tax beyond 10%, as that would throttle the natural production advantage; instead I rely on tech advances to maintain enough revenue.Once critical mass is achieved, this race should be among the first to produce large - and more advanced - warships. I use them to exterminate enemies' key planets and re-colonize them (so as to get the population bonus). An assault on Orion then assures a clear ship-technologies edge. After a refit with the Orion spoils, I'm ready to systematically decimate the other races and colonize the "cleansed" planets. Once populations are booming and doomstar-class ships are built, a confident assault is made on the Antarans.I've used this race to achieve VPs in excess of 9000. |
| Submitted By: macraig |
| Borg wanna-bee's |
| STATS: +1 Production, Large HW, Cybernetic, Repulsive, Uncreative, Telepathic, Unification I wanted to make a race as close to the Borg as I could. The Repulsive, Unification, Uncreative, and Cybernetic picks should be obvious. I threw in +1 Production to offset the Production drain caused by being cybernetic, Telepathic so you can have Instant Assimilation, and the extra pick went to large homeworld. If MOO2 would allow more than 10 negative picks, I would throw in a minus to research, minus to spying, etc.......... |
| Submitted By: Raiziak |
| The best of the best... or was it the beast of the beasts? |
| STATS: Creative (6p), Subterreanan (6p), Telepathic (6p), Rich HW (2p), Low Gravity (-5p), -10 Ground Combat (-2p), -10 Espionage (-3) This race has got all of the three top-"skills" (i.e. Creative, Telepathic and Subterreanan). Because it lacks a good advantage in the first stages of the game, you should be very diplomatic and not get upset when other races steal your technology. That is the reason why this race is not a repulsive one. |
| Submitted By: Rincewind |
| Spiffite |
| STATS: -0.5 Gold, Fuedal, -10 Ground Combat, Aquatic, Subterranean, Large Home World, Creative The name of this game is babies. To win with this race you need to focus with iron determination on colonizing as many planets as possible early and then abusing their gargantuan populations to belt out industry and research. The first goal is to research the research lab. After it follow construction until you get automated factories and then Biology until you can get terraforming. Colonize every non-toxic planet you find and terraform it like crazy... Every decent sized planet should fit 20 at least when terran. Use this huge population to compensate for it's research penalties and then overwhelm your opponents with both industry and tech. Reserve money to buy planetary defenses when a planet is in danger of invasion, since they will instantly convert to the enemies side when captured. |
| Submitted By: Diskotec |
| Hard Humans |
| STATS: Disadvantages: -50% pop. growth, Low G Advantages: +50% ship attack, democracy, warlord, large world, artifacts This race of flighty Humans, combining the dual eccentricities of democracy and warmongering, uses its skills best in a war and a tech race at the same time. |
| Submitted By: Looger |
| The Technomancer |
| STATS: Democracy (7), Artifacts (3), +2 Research (6), Charismatic (3), -0.5 population (-4), Low Gravity (-5) The idea is very simple... research, only research. You should be able to take the lead in this field. Your charismatic behaviour should also ensure that you can reap som tech-benefits from administrators and pilots. Yes, it is true that you will suffer some because this race is not creative, but it is now skill come into play. This is all about picking the right research topics. For defence you only need Ground Batteries packed with plasma cannons protected by a radioactive shield. For production you need auto-factories, anti-grav and the deep core waste eliminator. For research pick it all. This is your objective. For espionage... well skip it. Try som diplomacy and see if it works. For ground combat, try superior numbers instead. For ship attack, go for the plasma cannon and the auto repair unit. Use diplomacy to avoid conflicts, while you at the same time try to kill every monster and conquer other Artifacts worlds. |
| Submitted By: Rincewind |
| The Slow-Punchers |
| STATS: -10 Spying, Creative, Subterrainean, Unification, Low Grav. . . Basically, this is *the* easiest race I've ever found to win at the Impossible level or against human players. NOTE: I *always* play with Large or Huge Galaxies- I hate rush-games, as it kind of defeats the game's design.STRATEGY:Build your Empire very rapidly during the first 50 turns or so. Make sure to build orbital defenses for all planets that can afford to do so, and pour as much money into tech research as you can! Before you make first contact, make sure that your best assets are all covered and that you're ahead in the key weapons/defense techs.If your defense can be kept stiff enough to brush off all but the most determined attackers, you continually try to muddy the diplomatic waters by avoiding Alliances and keeping your enemies exhausting each other in war by providing them with new weapons(not your best of course lol) but no techs to help improve their economies. . . well, until they reach the high end of the tech scale, your Battlestations will be able to handle their small probe fleets, your Empire will be too small to really notice(unless you're playing humans) and you're NOT SPYING at all, so you're pretty neutral diplomatically.Once you're at medium-level tech- 3 items down each tree, typically. . . you'll want to get Core Waste Dumps and Deep Core Mining ASAP, to remove pollution(which is a huge drag on your economy) and then build enough of a fleet to actively defend yourself. . . or take remaining worlds. Against human opponants, it is far more difficult to make this race work. Essentially, as long as it's a LAN game on Impossible, your main goal is to NOT LET HUMANS KNOW YOU TOO ARE HUMAN. If they can't pick you out by something obvious. . . then they might just ignore you for the 50 turns it takes you to build up a substantial economic *and* technological advantage. Your greatest enemies will be pure rush-and-crush players- if you can keep them engaged with the AI(whose mad cheating gives them the resources to fight fire with fire). . . then you'll suddenly emerge with the tech, gold, and deep economy that will give you victory every game. Perhaps the best thing about this design is that since you're tech-heavy *and* economically heavy, and you stink at active spying, you can max out defensive spies very early, and then never worry about offensive missions again ;-) |
| Submitted By: xenoargh@hotmail.com |
| (The) Affront |
| STATS: Feudal Population Growth +50% Espionage -10% Lithovore Warlord I was reading Iain M. Banks Excession, and I wanted to create a race modeled on the Affront. So I tinkered, and created this race, which worked devastatingly against the other races. The key to this race is expansion. You can build colony ships moderately fast, many, and cheaply, so expand outward. The Feudal pick will drag down your science, but without the need for food and all the colonies you will build it won't matter too much. You do have to keep your diplomacy good with other races for a little while though. The Feudal and Warlord picks should let you create an absurdly large amount of ships and with that, you can destroy most other races. Espionage is -10% because playing the Affront, you don't really need spies. Try it! It should work well. |
| Submitted By: uplift17@yahoo.com |
| Perfect World Democrats |
| STATS: Democratic(7), Low G-World(-5), +2 Research(6), Creative(6), -50% Population Growth(-4) The RESEARCHERS we are. Left alone for a while, a bold new empire shall we create. No expanding much is nessesery, tiny or little planets colonization is unwize for us. |
| Submitted By: Gaming_@hotmail.com |
| X |
| STATS: *Requires coorion: The idea was to pick all the negative picks, and then pick all the positive ones that are left over [Cyber instead of Lithovore, and Poor HW/Rich HW/ Lucky are left off to achieve a net total of 10 picks] -50% pop. growth: -1/2 food; -1 prod: -1 research; -0.5 BC; -20 ship Att: -20 ship def.: -10 Ground: -10 spy Feudal: Repulsive: Uncreative: Low G Subterranean: Aquatic: Tolerant: Cybernetic: Telepathic: Transdimensional; Stealthy ships: Warlord; Fant. Trader. Omniscient: Large HW: Artifact HW I can only win on Hard with this race. |
| Submitted By: KrikkitOne |
| Psilon |
| STATS: +2 Science Research, Creative, Low G world, -10 ground combat, -10 spying, rich home world, large home world, artifacts home world ground combat and spying don't matter. Besides,with this race you zip ahaead of everyone technologically, and that'll make up for the penalty. Be psilon so no one is equal to you. If you zoom ahead of everyone before they have a chance you'll crush them. And don't make extra military ships until you have really good technology. Just use starbases etc. to defend your planets. |
| Submitted By: danman0522@aol.com |
| "I want it all! |
| STATS: (using most recent patch, v1.31) +1 food,Creative, Subterranean, Large home world, Dictatorship all the combat, and spying negatives Creative means that you get all the ground combat and spying tech, so those minuse dont matter much. Earyl in the game, missiles are great, so you dont care about the Ship Attack minus. The food bonus helps you with early expansion, you have all the technology you need, and subterranean give you massive population (more research, more money, more production). To my mind, it the most devastating race around. |
| Submitted By: sensoukami |
| Rakoni |
| STATS: Aquatic, Subterranean, creative, and large home world. The minuses are -10 spying and ground Well this race is for the patched version. I have never actually beaten impossible with it but I have never beaten impossible. But this race is good for later in the game when your huge tundra's have 30 citizens that you can pour into research/industry. At the end of the game you only need a couple of farmers. The subterranean bonus can get you up to 47 max pop I think. And you can make up the minuses with research. Just research as much and as fast as you can. |
| Submitted By: |
| InsanOs |
| STATS: low G -10 spy -10 ground combat lithavore creative rich home world This race is good for early stirkes agianst people i normaly play on hard . sometimes i can get graviton beam, class III sheilds, positronic computer, and ion drive before they have fusion beams. the lithavore means you can guickly advance in research and build up your fleet quickly. the creative helps you get all the tech you need for your ships. the worst thing is the spying minus means you might end up with some tech being stoleing (normaly i use darlok for what my race looks like so i don't have to fight um cuz they take al my tech) the ground combat minus doesn't hurt cuz you can colonize fast enough that you don't need there planets just blow them all away!!!!!!!!!!!!!! I think this is the most powerful race out there its good for small meduim and Somtimes large galaxys not huge. i beat the game on impossible with it. and can almost always win on hard. |
| Submitted By: InsanO |
| THE BORG |
| STATS: Repulsive, Large, Rich Homeworld, Cybernetic, Telepathic, Unification, Espionage -10% I saw that someone already submitted a race he called the "borg-wannabees". Well, I started the same way trying to du a race as close as possible to the borg. The race was, as mentioned, very hard to play, especialy the "uncreative" was giving me lots of trouble. |
| Submitted By: majorsj |
| It's all about the power :) |
| STATS: STATS: Lithovore, Creative, Low Gravity, -50% Growth, +1 Industry or science (what ever suits you best) Ok this is mostly an power race and I only play impossible as all the others choices are too easy I think. K sure I lose once in a while but this race rules. I don't really care what picture you chose (I usually hose Trilarian and white coolest ships). And now for the best part of this littl trick. When you get the oppotunity to get Food replicator DO IT! (Note you cannot research it your self so you have to steal or trade for it hence you are creative so you have tech to trade) this research evolutionary mutation, choose Cybernetic and vulaa you get 10 extra points to enhance your race with :) It is a very good start not needing food and when food is longer an issue take advantage :) |
| Submitted By: Rulefreak@hotmail.com |
| kind of sakkra |
| STATS: +50% grow, -0.5 food, +1 research, -10 spy, -10 ground combat, -20 ship attack, subterran, aquatic, rich and large HW. This racepicture is a typical multiplayer decision. |
| Submitted By: Aisis |
| Baschdies |
| STATS: -food (-3) -groundcombat (-2) -low G (-5) -Money +0,5 (5) -Unification (6) -Large,Rich HW (3) -Production +2 (6) I played this race because it was getting boring to win all the games with no need of food... |
| Submitted By: ElBasto1980@gmx.de |
| Lamers |
| STATS: Negative: Low-G -10 Spying -10 Ground Combat Positive: Creative Democracy Charismatic (Yes, you will have 2 surplus points, but they are used with the race mutation later, to gain telepathic abilities) To effectively use, simply do what this race does best, colonize & research.
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| Submitted By: tnse@online.no |
| Pak |
| STATS: Uncreative (-4), +2 Research (+6), +20 Ground Combat (+4), +50 Ship Attack (+4), Dictatorship This race isn't actually that great. It's simply my model of Niven's Known Space "Pak" race. I personally find Telepathy (The Power) to be a cheesy pick, so I have no problem with high Ground Combat boni. It can be a great race, but Uncreative forces so much relies on luck... The one high point is that it is a normal-G race with the research boni of Psilons, so you really have no use for them as conquered citizens. To top off your research planets, though, import some Sakkra, Trilarians, and/or Silicoids with Alien Control Center. With one transport and Fusion Rifle and/or Tritanium Armor, you can successfully invade any planet except Bulrathi planets in the early game. Also, take advantage of your power to board ships. Even if the technology is inferior to yours, seized enemy battleships and cruisers make great placeholders to drive off prospective invaders.
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| Submitted By: flakpanther@red_panther.zzn.com |
| Gestalt |
| STATS: Creative, Telepathic, Unification Replusive, -50% Growth e pluribus enum: One Out of Many
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| Submitted By: jason@youngberg.com |
| Space Invaders! |
| STATS: repulsive; telepathic,unified,large artifact homeworld Play only on IMPOSSIBLE level.
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| Submitted By: M |
| Raiders |
| STATS: +20 Ground Combat, High G Homeworld, Warlord, Transdimensional, Large Homeworld, Feudal, Repulsive. This race is amazingly good at capturing ships and reasonable in space combat from the warlord and increased defense from transdimensional. It is really bad at everything else. Still, I win about 80% of the time on Impossible with this race. You really need to rush your nearest enemy, and fairly fast as well. Since your research is so poor, your ship designs will probably be the following: empty frigates (4 or 5 can capture a low level Starbase, and they can self-destruct to destroy enemy ships, fighters, and missles) and missle destroyers (to take care of enemy ships and missle bases.), with possibly a missle cruiser as a flagship. If playing in a huge galaxy, you'll likely also need to make good use of outposts to extend the range of your fighting force. I usually make some odd tech choices with this race, taking powered armor over robo-miners and assault shuttles over advanced damage control. Basically, take every ground combat tech. The really cool thing is that your assualt shuttles can capture antaran frigates and destroyers pretty easily, and once you scrap a few and get xenotrium and damper (or take orion), a good sized fleet of assault shuttle titans can defeat antares. The important thing early is to colonize by conquest. Note: there are an awful lot of more powerful races, this one is just a personal favorite. |
| Submitted By: JustinSane4 |
| The Exhaulted Elders of Moo |
| STATS: -50 population Feudal -10 Ground Combat +20 Ship Combat Creative Telepathic Warlord (After Mutation) This race is for a player who doesn't mind sitting back and letting others fight it out. You effectively broker power among the other races by giving breakthroughs to your partners. Form as many trade, research, and non-aggression treaties as possible...
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| Submitted By: Hey Mister |
| Bugs |
| STATS: Subteranian, +1 Industry, +1 Food, Unification, Large Homeworld. Repulsive, -0.5 BC Basically you colonise everything in sight and get really big really fast. Make lots of freighters
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| Submitted By: kage008@aol.com |
| ? |
| STATS: The [+] : Subterrean[6p] ,Creativity[6p] ,democracy[7p] and large Homeworld[1p](not necescery) the [-] : Money -0.5[-4p] ,Ground combat -10[-2p] ,Ship attack & defense -25 [both -2] or Money -0.5[-4p] ,Spying -10[-3p] ,Industry -1[-3p] / Farming -1/2[-3p] Actually this isnīt perhaps a good race because itīs a peacefull and scientific race which has no bonuses on industry or warfare.
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| Submitted By: plate3@hotmail.com |
| Sommerliani |
| STATS: -20 ship defense -20 ship attack -10 land combat -10 spying +1 production +2 research Creative Telepathic (acquired via Evolutive Mutation) RESEARCH!
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| Submitted By: mic_turner@hotmail.com |
| Vertilians |
| STATS: Tolerant, Unification, Warlords, Repulsive, -20 Ship defense, -10 Ground Combat The combination of Tolerant and Unification grants a huge production boost. Use that boost to spread over all planets in range asap. Research production-enhancing techs to crank out colony ships even faster. Try to equip all your colonies with research labs and other facilities which grant research points by themselves so you can assign more colonists to production. Poor and ultra-poor planets can be turned into research colonies that produce freighters and spies.
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| Submitted By: Slug |
| Laren (Psilons, Mark II) |
| STATS: creative, subterranian, +2 research -10 espionage, -50% growth, -20 ship defensive, poor homeworld I choosed creative because of the vast possibilities (best pick).
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| Submitted By: hotrenortaak@hgmp.mrc.ac.uk |
| Best |
| STATS: -20 ship defense, -20 ship offense, -20 ground combat, - 10 spying, creative, unification, +2 production, large home world. it's the best race from my experience, you can outbuild any race and when you meet the second race you should have twice as many colonies and that's it. The only thing to watch out is the repulsive who can attack you early in the game (ex: if it's the first race you encounter) |
| Submitted By: elminah@home.ro |
| The Productors |
| STATS: Lithivore, Expert traders, +2 production, Feudal, repulsive. Well I have never won with this race because it is so incredibly slow at getting tech but if you are used to that well then this race is for you! because of lithivore feudal and +2 production you can make ships faster than anyone else! Just colonize every planet everywhere! And build many ships. Oh yeah also Expert traders helps a lot it gives +100% trade goods so you can be way behind in command points but still be getting money. |
| Submitted By: |
| Trandcendi Psilon |
| STATS: +2 rescarch , omnectint, Trans Dimensonal, Creative??? maybe I always win with this costum chartecter and u can use the omnectint to your advantage by locating enemy worlds and ORION!!! and by using your advanced tech you will have the enemy in no time |
| Submitted By: PsilonRuler |
| G-borg |
| STATS: Cybernetic,omnicent,unified,poorhomeworld THIS RACE IS MADE UP OF GIRLS ONLY SO PICK THE ELARIAN PORTRAIT SO NOW ONE ELSE GETS TO BE OMNICENT!!!........................
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| Submitted By: DarkMage3030 |
| Futar |
| STATS: (+50) Ship Attack, (+50) Ship Defense, Warlord, Transdimensional, Repulsive, Feudal If you like war, these guys are the ring champs. When you combine Warlord and Transdimensional with the attack/defense bonuses in combat, they have something like a (+75) attack and (+100) ship defense over the norm. Dumb and viscious.
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| Submitted By: maverik5 |
| Crystaline |
| STATS: Lithovore Low G World Subterranean -10 Spying Warlord -10 Ground Combat Great power race. Expand quickly to several star systems, colonize every planet in sight, then dig-in
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| Submitted By: Shatter |
| The Amazing Everything |
| STATS: Disadvantages: Repulsive, -50% Population Growth Advantages: Unification, Telepathic, Creative, Rich HW (unpatched PC version) After winning the game on 8-player Impossible twice in a row (once in a Small galaxy, once in a Huge one), I decided that this was the perfect, ultimate, flawless race. It was so good that I was invading Antares before the Antarans invaded me... and I beat them! Here's how it works:
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| Submitted By: Cyberbug |
| The CyberBugs |
| STATS: Unification and Cybernetic are mandatory; I strongly recommend Repulsive/Creative as well. Umm... basically the same as my Creative/Unification/Telepathic race, except that you'll have to build Troop Transports. |
| Submitted By: CyberBug |
| spuds |
| STATS: lithovore +10 Subteranean +6 Large homeworld +1 Research+1 +3 Repulsive -6 and -50 growth -4 If you play with this race it is best to sit back and relax behind your defences. basically if you develop a missile base quite early on your planet is virtually unstopable. so you won't have to rea;y bother about building huge fleets.(this means more spent on research to increase your economy and weapons etc)with you being a lithovore it won't matter too much if enemy races declare war on you and send ships to your systems since being blockaded doesn't effect research and you don't eat any way. repulsive just cancels out on impossible difficulty as none of the computer like you and they generally declare war on you if you don't give in to there demands.you should develop all defensive bases |
| Submitted By: anhaka |
| E=Mc1000= Ruling Psilons |
| STATS: +2 reseacrch feudal government Transdimesonal Use the Psilon Portrait so noone get more tech then you. be sure to kill the elarians before you because they always can find orion before you and that isnt good!!! okay dont worry about the feudal governmet because it wont do any harm use the Transdimesonal to expand quickly make a first line of defence by making colony that are surounendded by your planet and build star bases,battlestation,starfortress ect. dont defend your home world unless it is undefended. also play in impossible mode because the other ones are too easy. play in huge galaxy with 7 to 8 players so you have a chalange!!! Also use antaran attacks to you can capture their ships and use the advance tech to snatch enemies easy. build titan ships because doom stars cost too much and battlecruisers are too weak so make lots of titans with XENOTROUNIUM ARMOR yes yes yes i know it sounds pricy but its worth it hehehehe. try not to declare war in beginning of game cause they will all turn against uyou and you are dead but i beat the game in less then 39 moves SERIOUS I DID WITH THIS RACE. if you want more info on this race then e-mail me at Psilon-orion@juno.com
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| Submitted By: AntaranKiler |
| Borg |
| STATS: -50% growth, -1/2 food, unfication gov't cybernetic, +1 production +20 ground combat,large HW, Rich HW -I think thats all of them- Well i think i put in all the picks(im doing it from memory without looking) but i think this suits the borg the best. They have supreme ground combat abilities if you research the combat bouns tech in its entirity. Your not repulsive cuz the borg bargin if they need to. But the primary strat is to utilize you awsome ground combat bonuses you will be unstoppable i even fielded a medium sized Antaren caputered ship fleet. You teleporters and tractor beams to max effect just charge and capture the ships instead of shooting them alot. I did have a variation that was repulsive but couldn't get very far without getting devestated by everyone attacking me at the same time. |
| Submitted By: Andy@grapevinenet.com |
| The Untouchables |
| STATS: Large Homeworld, Aquatic, Subterranean, Creative, + 1 Production, - 10 Spying, - 10 Ground Combat, Dictatorship, Low G Homeworld Aquatic makes all planets in range unbelievably better, and with more population from the subterranean and aquatic, you can fill small planets up to the brim. Make peace with your neighbors, you want to let your creativity research everything you can before you make war. Research spying first, otherwise creativity is useless because you give everyone else the same technology. Expand and defend, expand and defend, expand and defend. Research great weapons/defense. Then, break one truce at a time, and defeat your neighbors one by one. An ally can be helpful, but not needed. Drawbacks to this are: you may not defeat Orion, unless you have that as a goal. This takes time, and you dont need a fleet for the most part. Works perfectly against computer but not well in multiplayer. This is a fun technique to learn all of the ins and outs of strategic battle. Not the fastest, and not the highest scoring, but basically full proof, and it puts all points of the game to use. |
| Submitted By: IndyIron76 |
| Perfection |
| STATS: OrionII original: Democracy, Subterannean, Creative, -low Gravity, -ground combat, -ship defence, (down to -10points) OrionII update: Democracy, Creative, +1 Research, LargeHW, -es same as above. Pure research, super-fast evolution. Cannot beat this ! |
| Submitted By: djhydra@hotmail.com |
| Reptilions |
| STATS: Dictatorship Population Growth:+50 Ship Offense:+20 Espionage:-10 Large Home World Rich Home World Trans Dimensional This race is based mainly around eXpansion. The +50 population growth attribute allows them to multiply quickly, while the Large Home World allowes them plenty of space to eXpand into at first, and because the Home World is also mineral rich, they recieve an early jump in production. Because they are Trans Dimensional, and because they have a +20 bonus to ship offense, they are quite powerful when it comes to attacking enemy ships, but not any different to most of the other races defending against them.
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| Submitted By: Dustless |
| Diablo Wannabee's |
| STATS: Repulsive +20 Combat Omnectitnt Dont worry about the repulsive because diablo is kinda repulsive... well am I i right or what. Okay get a lot of transports and big ships. I would reccommend picking the bulrathi portrait so noone will get more combat then you. Also dont expand because you just have to depend on food and supplies and that takes time away from your concouring streak. I would also recommend to kill the Humans as fast as you can because they will get other races to turn against you! councoure one race at a time and guard your home planet with upmost priority and dont concoure every race
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| Submitted By: AntaranKiler |
| The Borg |
| STATS: Unification, Warlord, Cybernetic, Telepathic, Repulsive. Optional: Population Growth -50%, Ship Attack +25%. The first five are pretty much necessity to be the Borg. Also, use the Psilon race so that Creative is out of the game. Unifications biggest disadvantage is the 20 turns per population assimilation rate. Telepathic's biggest advantage is the instant planetary assimilation rate which completely overides the Unification disadvantage.
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| Submitted By: lungryn@hotmail.com |
| Sidhe |
| STATS: Telepathic, lithovore low g, -10% spying 2 points left over for subterranian w evolutionary mutation or -10% ground combat w. warlord w. no points left over make friends with everyone. with increased production and research due to a lack of farmers you will have a technological and fleet advantage (no need for transports due to telepathic ability). turn on your friends and consume their empires at your leisure. |
| Submitted By: Ssarl |
| Home world is enough |
| STATS: Patch 1.31, subterranean, creative, large home world, rich home world, artifacts, -20 ground combat, -10 spying, low gravity home world. With this race, I managed to win impossible level, huge galaxy, 7 computer opponents, without colonizing nor capturing any planets but the home world. I destroyed other races to the point where they were no threat by blasting planets away, then killed Antarans.
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| Submitted By: Kharush |
| Idunno (Does this really matter) |
| STATS: Dictatorship, -10 ground combat, subterrainian and creative This race is best suited for players who don't like to expand to rapidly and would prefer to sit back in there own little corner of the galaxy. This enables you to still be able to build up your populations to sufficient levels to stay competetive. All the while you are gaining every tech advancement along the way not having to spend as much time building colony ships and making planets more habitable and so forth. |
| Submitted By: Osiris |
| Precursors |
| STATS: Goverment: unifiction Combat: -10 ground combat spying: -10 science: +2 Stats: low-G world Creative This race is pretty much unbeatible as long as u build alot of transports when invading a world. with this setup u will always be in front with reserch and industry. The only race that has come close to beating me on hard and impossible was the psilons becasue they reserch as fast as u. If u have a lot of bad luck with wars, it is possible to trade the reserch +2 for +1 and get Charismatic instead. The only big setback about his race is when u take over planets it's takes a long time to converge into your society and constant rebellions occur. I have done many setups but this one lets u have the best of every race and a little extra.
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| Submitted By: kerzarlord3@netscape.net |
| Precursors |
| STATS: Goverment: unifiction Combat: -10 ground combat spying: -10 science: +2 Stats: low-G world Creative This race is pretty much unbeatible as long as u build alot of transports when invading a world. with this setup u will always be in front with reserch and industry. The only race that has come close to beating me on hard and impossible was the psilons becasue they reserch as fast as u. If u have a lot of bad luck with wars, it is possible to trade the reserch +2 for +1 and get Charismatic instead. The only big setback about his race is when u take over planets it's takes a long time to converge into your society and constant rebellions occur. I have done many setups but this one lets u have the best of every race and a little extra.
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| Submitted By: kerzarlord3@netscape.net |
| SubAgrarians |
| STATS: Unified,Subterrainian,+Food,+Pop,-sd,-so,-gd,-spy Intended for single player, pre warp
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| Submitted By: q2 |
| R`ants |
| STATS: -0.5 credits, -10 spying, -10 combat, unification, tolerant, rich planet, large planet this is most effective in average galaxy age and huge galaxy size. It works really well if your starting solar system has more than one habitable planet...oh, I probaby shouldn`t tell you more... |
| Submitted By: NagaSadow |
| Ixakkaix |
| STATS: +1 food, +1 industry, Subterraean, Unification and som negative pics(usaly use spying, ground combat, ship attack and defense) Well this is the build that win the impossible diff and ewery multiplayer game. Expand fast and go slow on tech, reserch to colonyship then go for reserche lab, after that get the automated factory. Now head for soil enrishment. After that reserche for other good building and improvements. Dont go for any weapons at all, use nukelear missils if u must fight erly in the game.
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| Submitted By: rx.sweden@home.se |
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