HOME | DEVELOPERS ALLIANCE | FEATURED GAMES | FORUM | MISC | CONTACT

Ultimate BT Patch Bug Chart

(1.0 Bugchart)

Bug Severity Key  
Un-addressed Bugs:
Suggestions:
Fixed:   
 
16

 0
 0
·  High
·  Medium
·  Low

Last Updated 06/16/03

#

Category

Description

Status

Type

      1  

MP

One player has a space bombardment. One time he ceeded control, one time he controlled it self. Both times he was waiting on Resolving remaining space bombardments and the other to were waiting on Space Bombardment screen. Nothing happens then. This occurs in the last hour of our playing very often.

Unfixed

Bug 124

      2  

UI

Sometimes (read: not often, but it's annoying when it happens), the cursor will lock to either the "up" scrolling arrow, or the "down" scrolling arrow on the galaxy map<snip> When on the galaxy map, the map scrolls in the indicated direction, and cannot be directed to scroll in the opposite one (although it scrolls fine left and right). I believe this is related to the directx surface unavailable bug, but could be a different one, altogether. Fix:

I got rid of it by right-clicking and scroll-clicking...Another fix:

Try switching to the system cursor.

Unfixed

Bug 125

      3  

Auto Run

If you press the ‘esc’ key multiple timesduring the auto run of turns, you will be booted to you desktop, and the game will terminate w/o any error mseeages.  This is actually kind of useful if you see that the auto run isn’t working out so well.  But it should crash to desktop.

Unfixed

Bug 126

      4  

Planetary Production

minor alt-tab bug - if you alt-tab out of space combat, when you return the control panel is repainted but the combat field is not. I wasn't controlling the combat, and it was just two scouts casting evil looks at one another, so it wasn't a problem.

Unfixed

Bug 127

      5  

Planetary Production

And finaly, the Military AI has an unhealthy attraction to System Colony ships... I had one system Queue up 9 of them... (3 planets) and there was only ONE planet left to colonize... and it was a Red 2 that I didnt want at the moment.

Unfixed

Bug 128

      6  

Military

When designing a ship, and you put missiles on it. It appears that the # of missler per rack, and the # of racks text strings are switced.  So when you increase the # of racks, you are actually increasing the # of missles per rack and visa versa.  Fix

Found out where the problem is. Te are two lines in the file wsShipDesignScreen.txt that read:

        code:_________________________

        |SDSTXT40|"MISSILES PER RACK:"

        |SDSTXT42|”RACK COUNT:”______

change them to:

        code:_________________________

        |SDSTXT40|"Rack Count"

        |SDSTXT42|”Missiles per Rack”____

      

Note that I changed the case and dropped the colens. Due to the size of the text boxes, the word 'RACK' scrolls out of sight if all caps are used in the SDSTXT40 text box caption. You could also remedy this situation by choosing a smaller font. OR

You could put in "MISSILE SALVOS:" instead of ”Missiles per Rack”  this would simplify things, and allow for all CAPS

Unfixed

Bug 129

      7  

Military

Shipyards-> Ship design - >specials
The Component description is displayed beond the Window, obscuring the Cancel and Confirm button.

Unfixed

Bug 130

      8  

MP

my 2 friends got MY Sitrep after reloading the game... not very nice for MP Games.  Reply I don't think when you save a game it is saving all the sitreps, just yours. When you go to load a MP game, usually you are working with a copy of the host's save game. I would guess that the code just looks of a sitrep and displays it on the load, but does not check whose sitrep it is.

Unfixed

Bug 131

      9  

Diplomacy

An odd praise bill was created to praise “Unknown” empire.  Here is a link

Unfixed

Bug 132

  10  

Research

If you trade for a tech which is not in your tree, it gets added to your tree as completed, but does not go through the processing which actually adds the modifiers for an achievement to your empire (although clearly it should). If the tech IS in your tree (and just higher level than you have), then I think it should work properly.  link to QSI's post

Unfixed

Bug 139

  11  

Research

On the ground force creation screen, if you have enough troops to build an army, the description of army in red over runs the text box.

Unfixed

Bug 133

  12  

Military

The troop ship now has an odd bug in regards to the armor, it is not listed correctly, and has an odd deflection value.

Unfixed

Bug 138

  13  

History Graph

A planet split from my empire, and then it returned to my empire for some unknown reason.  The Graph had an odd “z” tracing of my empire graph,  Here is a link

Unfixed

Bug 134

  14  

History Graph

When scaling the history graph y axis down, below 0,01, MOO3 locks up. My guess is a division by 0 error.
Don't have another PC to verify, so perhaps it's just my OS.

Unfixed

Bug 135

  15  

Help Popups

Planet Screen-> Planet Special overview
some of the Specials display a help text, some don't. The effect is reproducable.
Specials not Displaying Help Text: Active Volcanoes, Rare Fules,Thriving Eco System, Pollution, Archeological Runis,Natural Wonders, Pollution.

Unfixed

Bug 136

  16  

Typo’s

1)      In the text description of the human leader, Nemiko Zaniko, the non-word “hisr” is present instead of the word “his”.

2)      On the Development Plans tab of the Empire Screen, the Planet Classification for Mining reads “Miing”.

3)      In the Tech Descriptions for the Enveloping Hellfire Cannon, Enveloping Plasma Cannon and Enveloping Megabolt Cannon, there is a line that reads “Increases Armor Piercing Efficiency by by 50%”. This error may occur in more Enveloping Weapon descriptions, but it does not occur, at the very least, in the Enveloping Fusion Cannon’s description.

4)      Many, many technologies have a space after their name. In the Technology Matrix, therefore, they have a space between their name and the comma that follows in the Selected Item Information. For example, when Cloning Complex is selected, the Selected Item Information reads: “Cloning Complex , LEVEL 13”.

5)      In the description of the technology, Cloning Complex, the first sentence is inconsistent in its plurality. It reads “Region that deploys a cloning complex benefit from a fundamentally improved medical system”. It should start with either “Regions that deploy a cloning complex benefit from...” or “A region that deploys a cloning complex benefits from...”.

6)      In the description of the technology, Z Storage and Basing Facilities, the forth line of technology statistics (at the end of the description) is not indented like the others are.

7)      In the “Military Info” screen under “Planetary Bases” text overlaps itself only if there is one or two large paragraphs of text.

8)      Matter Facilitators, a of Spaceport techs has a line  "handles" after its name.

Unfixed

Bug (continuation of 75)

Compiled by Renaux

 





Concept art, screen shots, game graphics, information and other assets are provided courtesy of the games' respective developers. No company has reviewed or approved any content on this site except where noted.

The Orion Sector is graciously hosted by l3o.com.